particle={
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		max_amount=35
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/fire03_des.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=50.000
			z=50.000
			alpha=100.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity=0.000
		life=0.300
		emission=50.000
		size=10.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
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		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=150.000
			z=255.000
			alpha=50.000,backblast_alpha
		}
		position={
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			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity=12.000
		life=0.500
		emission=7.000
		size={ 12.000,shrink 0.050 }
		rotation=0.000
	}
	subsystem={
		name="fire_backblast"
		max_amount=30
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000,R
			y=255.000,G
			z=255.000,B
			alpha=255.000,backblast_alpha
		}
		position={
			x=0.600
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity={ 30.000 1.000 }
		life={ 1.000 0.020 }
		emission=25.000
		size={ 12.000,shrink 0.050 }
		rotation=0.000
		rotation_speed={ 50.000 0.000 }
		force=point
	}
	subsystem={
		name="fire_inner_flare"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 0.050 0.000 }
		sphere_emitter_yaw={ 90.000 0.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/bubble.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=50.000
			z=50.000
			alpha=255.000,alpha_fade
		}
		position={
			x=0.400
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		velocity=0.500
		life=0.300
		emission=40.000
		size=10.000,grow
		rotation={ 0.000 180.000 }
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.200 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="backblast_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.414 0.415 0.211 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.617 0.388 0.516 1.000 0.570 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="R"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.984 0.082 0.914 0.226 0.578 0.332 0.711 0.544 0.602 1.000 0.336 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.586 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="point"
		name="point"
		position={
			0.000 0.000 -0.700 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=-30.000
	}
}
