particle={
	name="ai_01_blue_large_side_ship_exhaust_moving_file"
	subsystem={
		name="fire_inner"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 0.050 0.000 }
		sphere_emitter_yaw={ 90.000 0.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/triangle_clouds.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=110.000
			y=170.000
			z=255.000
			alpha=100.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		velocity=0.500
		life=0.200
		emission=50.000
		size={ 8.000,shrink 0.750 }
		rotation=0.000
	}
	subsystem={
		name="fire_backblast_disks"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=yes
		texture={
			file="gfx/particles/triangle_clouds.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=150.000
			z=255.000
			alpha=20.000,backblast_alpha
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity=12.000
		life=0.500
		emission=7.000
		size={ 5.000,shrink 0.050 }
		rotation=0.000
	}
	subsystem={
		name="fire_backblast"
		max_amount=65
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/triangle_clouds.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000,R
			y=255.000,G
			z=255.000,B
			alpha=20.000,backblast_alpha
		}
		position={
			x=0.600
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity={ 30.000 1.000 }
		life={ 0.600 0.020 }
		emission=100.000
		size={ 4.000,shrink 0.050 }
		rotation=0.000
		rotation_speed={ 50.000 0.000 }
		force=point
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.200 1.000 0.700 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.200 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="backblast_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.118 0.531 0.174 0.492 0.247 0.391 0.388 0.227 0.638 0.039 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.797 0.115 0.656 0.303 0.383 0.415 0.211 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.129 1.000 0.268 1.000 0.388 0.516 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="R"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.984 0.082 0.914 0.226 0.578 0.332 0.711 0.476 0.102 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="point"
		name="point"
		position={
			0.000 0.000 -0.700 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=-30.000
	}
}
