particle={
	name="salvager_01_explosion_station_file"
	subsystem={
		name="fire_wave"
		max_amount=50
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 7 5 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=150
			z=100
			alpha=255,fire_fade
		}
		position={
		}
		duration=0.1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 4 4 }
		life={ 1.2 0.9 }
		emission=500
		size={ 20,grow 5 }
		rotation={ 0 180 }
		rotation_speed={ 10 0 }
	}
	subsystem={
		name="smoke_lingering"
		max_amount=100
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 7 4 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=90
			y=75
			z=75
			alpha=50,smoke_fade
		}
		position={
		}
		start=0
		duration=0.1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 60 30 }
		life={ 6 1.5 }
		emission=400
		size={ 35,grow 15 }
		rotation={ 0 180 }
		rotation_speed={ 20 0 }
		force=drag
	}
	subsystem={
		name="sparks_size_decrease"
		max_amount=60
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire03_des.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=175
			z=100
			alpha=200
		}
		position={
		}
		duration=0.15
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 40 10 }
		life={ 1 0.4 }
		emission=1500
		size={ 10,spark_size 1 }
		rotation={ 0 180 }
		rotation_speed=30
		mass={ 3 1 }
		force=drag
	}
	subsystem={
		name="flare_background"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=200
			z=180
			alpha=50,alpha_fade
		}
		position={
		}
		duration=0.15
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life=2.6
		emission=500
		size=90
		rotation=0
	}
	subsystem={
		name="smoke"
		max_amount=75
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 10 3 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255,R
			y=255,G
			z=255,B
			alpha=100,fire_fade
		}
		position={
		}
		duration=0.1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 18 5 }
		life={ 1.6 0.8 }
		emission=1500
		size={ 30,grow 10 }
		rotation={ 0 180 }
		mass={ 5 0.5 }
		force=drag
	}
	subsystem={
		name="shockwave_2_thin"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/shockwave_blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=200
			z=200
			alpha=150,alpha_fade
		}
		position={
		}
		duration=0.15
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life=3
		emission=1500
		size=150,shockwave_grow
		particle_pitch={ 75 15 }
		rotation={ 0 180 }
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=180
			z=150
			alpha=40,fire_fade
		}
		position={
		}
		duration=0.15
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life=2.6
		emission=1500
		size=120,shockwave_grow
		particle_pitch={ 75 15 }
		rotation={ 0 180 }
	}
	subsystem={
		name="start_blast"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/star_zoom.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=200
			z=180
			alpha=255,alpha_fade
		}
		position={
		}
		duration=0.1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life={ 1.5 0.4 }
		emission=100
		size={ 60,start_blast_grow 40 }
		rotation={ 0 180 }
	}
	animation={
		name="fire_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.394 1 0.497 0.258 0.785 0.063 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="smoke_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.118 0.961 0.394 0.945 0.574 0.172 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="spark_size"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.14844 0.17059 0.07813 0.476 0.07 1 0.016 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shockwave_grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.09375 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.20313 0.32059 0.64844 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.259 1 0.706 0.164 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="start_blast_grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.09375 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="R"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.18 0.35 0.82 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.555 1 0.539 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.335 0.445 1 0.234 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="drag"
		position={
			0 0 0 
		}
		direction={
			0 0 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
