particle={
	name="paragon_01_ship_explosion_02_file"
	subsystem={
		name="smoke_explosion"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 2 0.6 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/explosion_02_smoke_6_6.dds"
			x=6
			y=6
			shader="ParticleAlphaBlend"
		}
		color={
			x={ 180,glow 5 }
			y={ 160,glow 5 }
			z={ 100,glow 5 }
			alpha=255,fire_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0.3
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 4 2 }
		life={ 2.3 0.4 }
		emission=200
		size={ 10 4 }
		rotation={ 0 180 }
		rotation_speed={ 0 2 }
		force=drag,push
	}
	subsystem={
		name="bright_flare"
		max_amount=3
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=225
			y=200
			z=150
			alpha=255,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 20 0 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life={ 1 0 }
		emission=100
		size=20,pre_explosion
		rotation={ 0 180 }
	}
	subsystem={
		name="fire_explosion"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/flame.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=220
			z=210
			alpha=15,fire_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 5 2 }
		life={ 0.8 0.5 }
		emission=200
		size={ 12,grow 0.5 }
		rotation={ 0 180 }
		rotation_speed={ 20 0 }
		force=drag
	}
	subsystem={
		name="big_flare2"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=180
			y=200
			z=150
			alpha=10,fire_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 2 0 }
		life={ 0.8 0.3 }
		emission=200
		size={ 30 0 }
		rotation={ 0 180 }
		rotation_speed={ 0 0 }
		force=drag
	}
	subsystem={
		name="big_flare"
		max_amount=5
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220
			y=180
			z=80
			alpha=20,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 20 0 }
		velocity_yaw={ 0 180 }
		velocity={ 0 0 }
		life={ 0.8 0 }
		emission=50
		size={ 50,pre_explosion 0 }
		rotation={ 0 180 }
	}
	subsystem={
		name="fire_s_explosion"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 1.2 1 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/explosion_02_smoke_6_6.dds"
			x=6
			y=6
			shader="ParticleAdditive"
		}
		color={
			x={ 255,glow 5 }
			y={ 100,glow 5 }
			z={ 50,glow 5 }
			alpha=255,fire_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0.3
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 4 2 }
		life={ 1.4 0.4 }
		emission=200
		size={ 8 4 }
		rotation={ 0 180 }
		rotation_speed={ 0 2 }
		force=drag,push
	}
	subsystem={
		name="fire_explosion2"
		max_amount=5
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 2 0.7 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_blasts_01_4x4.dds"
			x=4
			y=4
			shader="ParticlePreAlphaBlend"
		}
		color={
			x={ 220,fire_fade 10 }
			y={ 255,fire_fade 15 }
			z=255,fire_fade
			alpha=255,fire_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0.05
		duration=0.2
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 5 3 }
		life={ 1 0.2 }
		emission=1000
		size={ 15 3 }
		rotation={ 0 180 }
		rotation_speed={ 2 0 }
		force=drag
	}
	subsystem={
		name="sparks"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticlePreAlphaBlend"
		}
		color={
			x=220
			y=255
			z=150
			alpha=255
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 40 30 }
		life={ 0.4 0.1 }
		emission=150
		size={ 0.3 0.05 }
		rotation={ 0 180 }
	}
	animation={
		name="flash_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.46176 0.40625 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fire_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.2 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="pre_explosion"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.16176 0.28125 0.45 0.80469 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="glow"
		start=0
		duration=1
		repeat=no
		minValue=1
		maxValue=2
		curve={
			0 1 0.1 0.84375 0.18529 0.375 1 0 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="drag"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=3
	}
	force={
		type="point"
		name="push"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=2
	}
}
