particle={
	name="system_detail_effect"
	subsystem={
		name="stars"
		max_amount=100
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 150.000 0.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 90.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
		}
		position={
		}
		duration=-1.000
		life=1.000
		emission=100.000
		size=20.000
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
