particle = {
	name = "sun_system_zoom"	
	
	# Fire
	subsystem = {
		# values that can be curves or values, with or without variation
		# always local time
		
		# fixed values, cannot be curves, cannot add variation
		max_amount = 1000
		
		sort = "depth" 
		#invert = yes
		texture = {
			shader = "ParticleAdditive"   #ParticleAdditive   #ParticleAlphaBlend 
			file = "gfx/particles/fire03_des.dds"   
			#x = 2	
			#y = 2	
		}
		
		position = { 	x = 0	y = 0	z = 0	}
		emitter_yaw 	= { 0 0 }  
		emitter_pitch 	= { 0 0 }
		
		emitter_type = "sphere" #"box" #"point" #"sphere"
		sphere_emitter_radius = { 5 0 }
		sphere_emitter_pitch = { 0 0 }
		sphere_emitter_yaw = { 0 180 }
		
		start = 0				
		duration = -1
		emission = { 1500 }
		
		velocity = { 0 0 }
		velocity_pitch = {0 0} #{ 20 0 }
		velocity_yaw = {0 0} #{ 0 180 } 		

		rotation = { 0 180 }
		
		life = { 0.5 0.15 }
		size = { 5 0 }
	
		# values that can be curves or values, with or without variation
		# 'spawn'/'system'/'particle' time is valid

		color = { 
			r = { 100 }
			g = { 125 }
			b = { 255 }
			alpha = { 50,flash_fade }
		}

		# Forces
		force = drag
	}
	
	animation = {
		time = "life_abs"
		name = "spin"
		start = 0
		duration = 7
		repeat = yes
		op = "MUL" # "MUL"/"ADD"/"ABS"
		minValue = 0
		maxValue = 4
		curve = { 
			0 0 
			1 1 
		}
	}
	
	animation = {
		time = "life"
		name = "flash_fade"
		start = 0
		duration = 1
		#repeat = yes
		op = "MUL" # "MUL"/"ADD"/"ABS"
		minValue = 0
		maxValue = 1
		curve = { 
			0 1
			1 0 
		}
	}		


	
	force = {
		type = "friction"
		name = "drag"
		amount = 2.0 #,delayed_force
		
	}
	


	
	
}


