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		slave_particles=0
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		box_emitter_y={ 0.000 0.000 }
		box_emitter_z={ 0.000 1.000 }
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		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
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			y=1
			shader="ParticleAdditive"
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			y=150.000
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		velocity_yaw={ 0.000 0.000 }
		velocity={ 0.000 0.000 }
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		emission=20.000
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		rotation_speed={ 50.000 0.000 }
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		slave_particles=0
		sort="depth"
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		box_emitter_y={ 0.000 0.000 }
		box_emitter_z={ 0.000 1.000 }
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		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
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			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=255.000,G
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		life={ 1.200 0.000 }
		emission=12.500
		size={ 4.000,backblast_size 0.000 }
		rotation={ 0.000 180.000 }
		rotation_speed={ 50.000 0.000 }
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		slave_particles=0
		sort="depth"
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		box_emitter_z={ 0.000 1.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
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			y=1
			shader="ParticleAdditive"
		}
		color={
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			z=100.000
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		position={
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			z=0.000
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		duration=-1.000
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		velocity_yaw={ 0.000 0.000 }
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		size={ 1.100 0.250 }
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		rotation_speed={ 50.000 0.000 }
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	subsystem={
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		slave_particles=0
		sort="depth"
		emitter_type="box"
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		box_emitter_z={ 0.000 0.250 }
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		trail=no
		local_space=yes
		billboard=no
		hide=yes
		texture={
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			y=1
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		}
		color={
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		position={
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		duration=-1.000
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		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity={ 1.500 0.700 }
		life={ 0.200 0.000 }
		emission=100.000
		size=9.000,grow
		particle_yaw=-90.000
		particle_pitch={ 0.000 180.000 }
		rotation={ 0.000 0.000 }
		rotation_speed={ 50.000 0.000 }
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		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
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	animation={
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		duration=1.000
		repeat=no
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		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
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	animation={
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		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
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	animation={
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		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=2.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="backblast_alpha"
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		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="backblast_size"
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		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
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		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
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		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
