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		slave_particles=0
		sort="depth"
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		box_emitter_x=0.000
		box_emitter_y={ 0.000 0.000 }
		box_emitter_z=0.000
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=200.000
			z=255.000
			alpha=200.000,alpha_fade
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		position={
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		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity={ 0.000 0.000 }
		life=2.000
		emission=2.000
		size=1.000,shrink
		rotation={ 0.000 180.000 }
		rotation_speed={ 50.000 0.000 }
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	subsystem={
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		slave_particles=0
		sort="depth"
		emitter_type="box"
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		box_emitter_y=0.000
		box_emitter_z=0.000
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
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			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=80.000,G
			z=50.000,B
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		}
		position={
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			y=0.000
			z=0.000
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		start=0.000
		duration=-1.000
		emitter_yaw=0.000
		emitter_pitch=0.000
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity={ 5.000 0.000 }
		life={ 0.300 0.000 }
		emission=100.000
		size={ 1.000,shrink 0.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
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		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 0.000 0.070 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/thin_muzzle_flash_blurred_2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=140.000
			z=200.000
			alpha=255.000,alpha_fade
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		position={
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			z=0.000
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		start=0.000
		duration=-1.000
		emitter_yaw=0.000
		emitter_pitch=0.000
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity={ 0.700 0.100 }
		life={ 1.000 0.000 }
		emission=5.000
		size=3.000,grow
		particle_yaw=-90.000
		particle_pitch={ 0.000 180.000 }
	}
	subsystem={
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		slave_particles=0
		sort="depth"
		emitter_type="box"
		box_emitter_x=0.000
		box_emitter_y=0.000
		box_emitter_z=0.000
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
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			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=255.000,G
			z=255.000,B
			alpha=255.000,backblast_alpha
		}
		position={
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			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw=0.000
		emitter_pitch=0.000
		velocity={ 0.400 0.000 }
		life=2.000
		emission=1.500
		size=0.600,shrink
		particle_yaw=0.000
		rotation=0.000
	}
	animation={
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		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
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		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
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		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.180 0.291 0.313 1.000 0.195 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.391 0.200 0.695 0.535 0.531 1.000 0.258 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=2.000
		curve={
			0.000 1.000 0.118 1.000 0.224 0.914 0.456 0.727 1.000 0.422 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="backblast_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.141 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
