particle={
	name="hyper_relay_portal_file"
	subsystem={
		name="smoke_ring"
		max_amount=100
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius=50
		sphere_emitter_yaw={ 90 0 }
		sphere_emitter_pitch={ 90 180 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_low_alpha.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=150
			z=255
			alpha=255,alpha_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0 0 }
		life={ 1.5 0 }
		emission=50
		size={ 60 4 }
		rotation={ 0 180 }
		rotation_speed={ -10 0 }
		force=point
	}
	subsystem={
		name="glow"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/sun_flare.dds"
			x=1
			y=1
			shader="ParticlePreAlphaBlend"
		}
		color={
			x=50,alpha_fade
			y=120,alpha_fade
			z=220,alpha_fade
			alpha=255,alpha_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0 0 }
		life={ 2 0 }
		emission=3
		size={ 150 0 }
		rotation={ 0 90 }
		rotation_speed={ -10 0 }
	}
	subsystem={
		name="blackness"
		max_amount=5
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/blackness_fade.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=0
			y=50
			z=150
			alpha=50,alpha_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch=0
		velocity_yaw=0
		velocity={ 0 0 }
		life={ 1 0 }
		emission=5
		size=300
		particle_yaw={ 0 3 }
		particle_pitch={ 0 3 }
		rotation={ 0 0 }
		rotation_speed={ 75 0 }
	}
	subsystem={
		name="spinning_ring"
		max_amount=4
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/starswirl_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 50 15 }
			y={ 80 15 }
			z={ 150 15 }
			alpha=220,spin_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0 0 }
		life={ 4 0 }
		emission=3
		size={ 210,shrink_small 0 }
		particle_yaw={ 0 20 }
		particle_pitch={ 0 20 }
		rotation={ 45 0 }
		rotation_speed=80
	}
	subsystem={
		name="smoke"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=yes
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=160
			z=255
			alpha=20,warp_tunnel
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0 0 }
		life={ 5 2 }
		emission=10
		size={ 140,black_grow 0 }
		rotation={ 0 0 }
		rotation_speed={ 50 5 }
	}
	subsystem={
		name="swirls"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=yes
		texture={
			file="gfx/particles/gradient_circle.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x={ 50 5 }
			y={ 80 5 }
			z={ 150 5 }
			alpha=255,spin_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0 0 }
		life={ 4 0 }
		emission=1
		size={ 320,shrink_small 0 }
		particle_yaw={ 0 20 }
		particle_pitch={ 0 20 }
		rotation={ 45 0 }
		rotation_speed=80
	}
	subsystem={
		name="sparks"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 30 5 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 0 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticlePreAlphaBlend"
		}
		color={
			x={ 200 30 }
			y={ 200 30 }
			z=255
			alpha=255
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 0 }
		velocity_yaw={ 0 180 }
		velocity={ 10 3 }
		life={ 2 0 }
		emission=5
		size={ 2,sparks_fade 0.2 }
		rotation={ 0 0 }
		rotation_speed={ 0 0 }
		mass={ 1 0.5 }
		force=spin
	}
	subsystem={
		name="inner_swirl"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/polar_swirl_1.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 255,R 25 }
			y={ 255,G 25 }
			z={ 255,B 25 }
			alpha=255,swirl_fade2
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0 0 }
		life={ 3 0.5 }
		emission=4
		size={ 550,grow 40 }
		particle_yaw={ 0 180 }
		particle_pitch={ 0 180 }
		rotation={ 0 180 }
		rotation_speed={ 100 0 }
	}
	subsystem={
		name="glow_wide"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=70
			y=150
			z=255
			alpha=30,alpha_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0 0 }
		life={ 0.5 0 }
		emission=10
		size={ 300 0 }
		rotation={ 5 0 }
		rotation_speed={ 0 0 }
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.2 1 0.6 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="swirl_fade2"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.138 0.883 0.247 0.992 0.353 0.68 0.5 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="warp_tunnel"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.115 1 0.4 1 0.405 0 0.415 1 0.7 1 0.705 0 0.715 1 0.8 1 0.805 0 0.815 1 0.924 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.515 0.422 0.765 0.852 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="black_grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.75 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="R"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.211 0.079 0.984 0.318 0.953 0.482 0.328 1 0.078 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="G"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.285 0.953 0.412 0.5 0.532 0.305 1 0.102 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="B"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.285 1 0.491 0.828 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="sparks_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.706 0.828 1 0.008 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink_small"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.4 0.77344 1 0.6875 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="spin_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.12353 1 0.56176 0.49219 1 0 
		}
		op="MUL"
		time="life"
	}
	force={
		type="point"
		name="point"
		position={
			0 0 0 
		}
		direction={
			0 0 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
	force={
		type="spin"
		name="spin"
		position={
			0 0 0 
		}
		direction={
			0 0 -1 
		}
		local_force=yes
		yaw=0
		division=16
		amount=1
	}
}
