particle={
	name="distant_stars_gib_explosion_effect"
	subsystem={
		name="blood_cloud_base"
		max_amount=50
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius={ 10.000 10.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_low_alpha.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=255.000
			y=140.000
			z=160.000
			alpha=150.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.200
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity=10.000
		life={ 1.200 0.250 }
		emission=1000.000
		size={ 30.000 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="blood_cloud"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=255.000
			y=120.000
			z=120.000
			alpha=50.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity=50.000
		life={ 0.400 0.200 }
		emission=1000.000
		size={ 40.000 10.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="gib_1"
		max_amount=40
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blood_gib.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=120.000
			z=100.000
			alpha=50.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 10.000 5.000 }
		life={ 0.500 0.300 }
		emission=1000.000
		size={ 50.000,grow 20.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="gib_4_parts"
		max_amount=80
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/shards_2.dds"
			x=4
			y=4
			shader="ParticleAlphaBlend"
		}
		color={
			x=100.000
			y=40.000
			z=40.000
			alpha=255.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 40.000 10.000 }
		life={ 0.500 0.300 }
		emission=1000.000
		size={ 5.000,grow_long 2.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="gib_2"
		max_amount=1
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blood_splat2.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=255.000
			y=75.000
			z=40.000
			alpha=50.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		life=0.300
		emission=1000.000
		size=100.000,grow_long
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="gib_3"
		max_amount=40
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/rain.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=255.000
			y=50.000
			z=50.000
			alpha=50.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 10.000 5.000 }
		life={ 0.500 0.300 }
		emission=1000.000
		size={ 50.000,grow_long 20.000 }
		rotation={ 0.000 180.000 }
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.518 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.234 0.109 0.352 0.447 0.891 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow_long"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.063 0.344 0.641 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
