particle={
	name="deluge_planet_laser_muzzle"
	subsystem={
		name="flare_big"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=180
			z=255
			alpha=50,alpha_fade
		}
		position={
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 1 0.1 }
		life=5
		emission=1
		size=35,grow
		rotation={ 0 0 }
		rotation_speed={ 0 0 }
	}
	subsystem={
		name="cloud"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=75
			y=190
			z=255
			alpha=50,alpha_fade
		}
		position={
			x=0
			y=2
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 3 1 }
		life=5
		emission=2
		size={ 20,grow 0 }
		rotation={ 0 180 }
	}
	subsystem={
		name="intensity"
		max_amount=25
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150
			y=200
			z=255
			alpha=50,alpha_fade
		}
		position={
			x=1
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0.4 0.1 }
		life=2
		emission=5
		size=20,grow
		rotation={ 0 0 }
		rotation_speed={ 0 0 }
	}
	subsystem={
		name="drip"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_07.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=75
			y=150
			z=200
			alpha=50,alpha_fade
		}
		position={
			x=0
			y=3
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 3 1 }
		life=5
		emission=2
		size={ 20,grow 0 }
		rotation={ 0 180 }
	}
	subsystem={
		name="splash"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blood_gib.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=30
			y={ 165 10 }
			z={ 255 20 }
			alpha=255,alpha_fade
		}
		position={
			x=0
			y=3
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 3 1 }
		life={ 6 1 }
		emission=2
		size={ 20,grow 0 }
		rotation={ 0 180 }
	}
	subsystem={
		name="flare_sparks"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/starswirl.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=180
			z=255
			alpha=200,alpha_fade
		}
		position={
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 1 0.1 }
		life=5
		emission=1
		size=35,grow
		rotation={ 0 0 }
		rotation_speed={ 0 0 }
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.2 1 0.532 1 0.756 0.258 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.141 1 1 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
