particle={
	name="deluge_planet_laser_hit_effect"
	subsystem={
		name="clouds"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/gradient_circle2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=200
			z=255
			alpha=50,alpha_fade
		}
		position={
			x=-6
			y=0
		}
		duration=-1
		velocity_pitch=-90
		velocity_yaw=0
		velocity={ 0 2 }
		life=2
		emission=5
		size=50,shrink
		particle_yaw={ 0 7 }
		particle_pitch={ 0 7 }
		rotation={ 0 180 }
	}
	subsystem={
		name="hexagon_pulsating"
		max_amount=50
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=yes
		texture={
			file="gfx/particles/hexagon_2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=200
			z=255
			alpha=255,hexagon_alpha
		}
		position={
			x=-6
			y=0
		}
		duration=-1
		velocity_pitch=180
		velocity_yaw=0
		velocity=0
		life=2
		emission=0.5
		size=40,hexagon_size
		particle_yaw=0
		particle_pitch=0
		rotation=30
		force=gravity
	}
	subsystem={
		name="glow"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=75
			y=200
			z=255
			alpha=50,alpha_fade
		}
		position={
			x=-6
			y=0
		}
		duration=-1
		velocity_pitch=-90
		velocity_yaw=0
		velocity={ 0 2 }
		life=2
		emission=5
		size=20,shrink
		particle_yaw={ 0 7 }
		particle_pitch={ 0 7 }
		rotation={ 0 180 }
	}
	subsystem={
		name="hexagon"
		max_amount=50
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=yes
		texture={
			file="gfx/particles/hexagon_2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=200
			z=255
			alpha=50,alpha_fade
		}
		position={
			x=-6
			y=0
		}
		duration=-1
		velocity_pitch=-90
		velocity_yaw=0
		velocity={ 0 0 }
		life=2
		emission=5
		size=20
		particle_yaw={ 0 0 }
		particle_pitch={ 0 0 }
		rotation={ 30 0 }
	}
	subsystem={
		name="clouds_2"
		max_amount=50
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=75
			y=180
			z=255
			alpha=50,alpha_fade
		}
		position={
			x=-8
			y=0
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw=90
		velocity={ 5 3 }
		life={ 3 1 }
		emission=15
		size=20,grow
		particle_yaw={ 0 7 }
		particle_pitch={ 0 7 }
		rotation={ 0 180 }
	}
	subsystem={
		name="splash"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/blood_gib.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=20
			y=200
			z=255
			alpha={ 200,alpha_fade 30 }
		}
		position={
			x=-6
			y=0
		}
		duration=-1
		velocity_pitch=-90
		velocity_yaw=0
		velocity={ 0 2 }
		life=2
		emission=5
		size=50,grow
		particle_yaw={ 0 7 }
		particle_pitch={ 0 7 }
		rotation={ 0 180 }
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.447 1 0.794 0.156 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 1 0.133 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="hexagon_size"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.484 0.224 0.859 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="hexagon_alpha"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.571 0.742 0.803 0.141 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.188 1 1 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="gravity"
		position={
			0 0 0 
		}
		direction={
			0 0 1 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
