particle={
	name="deluge_neutron_planet_laser_hit_effect"
	subsystem={
		name="magma"
		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/fire05.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=75
			y=200
			z=255
			alpha=50,alpha_fade
		}
		position={
			x=-2
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 180 180 }
		velocity=0.5
		life=2
		emission=10
		size={ 15,flare_size 5 }
		particle_yaw={ 90 10 }
		particle_pitch={ 0 180 }
		rotation={ 0 180 }
	}
	subsystem={
		name="surface_fire_filler"
		max_amount=50
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150
			y=200
			z=255
			alpha=50,alpha_fade
		}
		position={
			x=-2
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 180 180 }
		velocity=2
		life=10
		emission=5
		size={ 25,flare_size 5 }
		rotation={ 0 180 }
	}
	subsystem={
		name="shockwaves"
		max_amount=15
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=75
			y=200
			z=255
			alpha=200,alpha_fade
		}
		position={
			x=-4
		}
		duration=-1
		velocity_pitch=180
		velocity_yaw=0
		velocity=2
		life=3
		emission=4
		size=80,flare_size
		particle_pitch=0
		rotation={ 0 180 }
		rotation_speed=-25
	}
	subsystem={
		name="surface_sparks"
		max_amount=40
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=200
			z=255
			alpha=255,alpha_fade
		}
		position={
			x=-2
		}
		duration=-1
		velocity_pitch={ 90 180 }
		velocity_yaw={ 0 180 }
		velocity=3
		life=8
		emission=5
		size={ 2,flare_size 1 }
		rotation={ 0 180 }
	}
	subsystem={
		name="surface_fire"
		max_amount=15
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire04.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=75
			y=200
			z=255
			alpha=100,alpha_fade
		}
		position={
			x=-2
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 180 180 }
		velocity=0.5
		life=3
		emission=5
		size={ 15,flare_size 5 }
		rotation={ 0 180 }
	}
	subsystem={
		name="beam_end"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/muzzle_flash.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=75
			y=200
			z=255
			alpha=75,alpha_fade
		}
		position={
			x=-6
			y=0
		}
		duration=-1
		velocity_pitch=0
		velocity_yaw=0
		velocity=7
		life=1.6
		emission=4
		size={ 50,flare_size 0 }
		particle_yaw=-90
		particle_pitch={ 0 180 }
		rotation=0
	}
	subsystem={
		name="splash"
		max_amount=50
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blood_gib.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=20
			y={ 180 7 }
			z={ 255 10 }
			alpha={ 255,alpha_fade 15 }
		}
		position={
			x=-2
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 180 180 }
		velocity=3
		life=8
		emission=5
		size={ 25,flare_size 5 }
		rotation={ 0 180 }
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.224 0.914 0.644 0.742 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_size"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.57031 1 1 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
