particle={
	name="crystal_ship_center_effect"
	subsystem={
		name="dust_grains"
		max_amount=45
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 3.000 1.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=180.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
			y=0.800
		}
		duration=-1.000
		life={ 2.000 0.500 }
		emission=20.000
		size={ 0.300 0.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
		force=push
	}
	subsystem={
		name="mist"
		max_amount=100
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 3.000 1.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=220.000
			y=180.000
			z=255.000
			alpha=20.000,alpha_fade
		}
		position={
			y=0.800
		}
		duration=-1.000
		life={ 2.000 0.500 }
		emission=50.000
		size={ 3.000 0.500 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
		force=push
	}
	subsystem={
		name="mist_dark"
		max_amount=25
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 3.000 1.000 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_4.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=50.000
			y=50.000
			z=50.000
			alpha=255.000,alpha_fade
		}
		position={
			y=0.800
		}
		duration=-1.000
		life={ 2.000 0.500 }
		emission=10.000
		size={ 3.000 0.500 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
		force=push
	}
	subsystem={
		name="smoke_in"
		max_amount=100
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 1.000 0.200 }
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/shards.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=110.000
			z=200.000
			alpha=20.000,alpha_fade
		}
		position={
			y=0.000
		}
		duration=-1.000
		life={ 2.000 0.500 }
		emission=50.000
		size={ 5.000 0.500 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
		force=push
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.238 0.844 0.709 0.820 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="point"
		name="push"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=0.700
	}
}
