particle={
	name="crystal_rift_particle"
	subsystem={
		name="Dust Rainbow"
		max_amount=10000
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/rainbow_dust_1.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=255
			z=255
			alpha=10,DustAlpha,30,DustAlpha
		}
		position={
		}
		duration=-1
		emitter_yaw=0
		emitter_pitch=0
		life=5
		emission=3
		size={ 5,RainbowSize 25,RainbowSize }
		rotation={ 0 360 }
	}
	subsystem={
		name="Centre"
		max_amount=10000
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 2 1 }
		sphere_emitter_yaw={ 0 90 }
		sphere_emitter_pitch={ 0 90 }
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/explosion_03_smoke_6_6.dds"
			x=6
			y=6
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=200
			z=255
			alpha=50,DustAlpha
		}
		position={
			x=0
			y=1
			z=0
		}
		duration=-1
		emitter_pitch={ 0 180 }
		life=3
		emission=50
		size=6,DustSize
		force=push
	}
	subsystem={
		name="Cloud Purple"
		max_amount=100
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 5 1 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_4.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 200 70 }
			y={ 100 70 }
			z={ 255 130 }
			alpha={ 10,alpha_fade 20,alpha_fade }
		}
		position={
			y=0.8
		}
		duration=-1
		life={ 3 1 }
		emission={ 30 10 }
		size={ 6 1 }
		rotation={ 0 180 }
		rotation_speed=10
		force=push
	}
	subsystem={
		name="smoke_in"
		max_amount=300
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 4 0.2 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/explosion_03_smoke_6_6.dds"
			x=6
			y=6
			shader="ParticleAdditive"
		}
		color={
			x=150
			y=110
			z=200
			alpha=30,alpha_fade
		}
		position={
			y=0
		}
		duration=-1
		life={ 4 0.5 }
		emission=30
		size={ 5 0.5 }
		rotation={ 0 180 }
		rotation_speed=10
		force=push
	}
	subsystem={
		name="Dust"
		max_amount=10000
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 0 20 }
		sphere_emitter_yaw={ 0 90 }
		sphere_emitter_pitch={ 10 90 }
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/rainbow_dust.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=255
			z=255
			alpha=30,DustAlpha,50,DustAlpha
		}
		position={
		}
		duration=-1
		emitter_yaw=0
		emitter_pitch=0
		life=5
		emission=5
		size={ 0.3,DustSize 1.5,DustSize }
		force=force0
	}
	animation={
		name="DustSize"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.48438 0.35588 0.88281 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="DustAlpha"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.45882 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.82059 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="RainbowSize"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.71875 0.34412 0.75781 1 1 
		}
		op="MUL"
		time="life"
	}
	force={
		type="point"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			1 0 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=-0.4,-0.2
	}
	force={
		type="point"
		name="push"
		position={
			0 0 0 
		}
		direction={
			0 0 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=-1
	}
}
