particle={
	name="toxoid_god_planet_hit_file"
	subsystem={
		name="magma"
		max_amount=25
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/fire05.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=190
			y=220
			z=30
			alpha=100,alpha_fade
		}
		position={
			x=-2
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 180 180 }
		velocity=0.5
		life=2
		emission=10
		size={ 30,flare_size 5 }
		particle_yaw={ 90 10 }
		particle_pitch={ 0 180 }
		rotation={ 0 180 }
	}
	subsystem={
		name="surface_fire_filler"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/explosion_03_smoke_6_6.dds"
			x=6
			y=6
			shader="ParticleAdditive"
		}
		color={
			x=200
			y=220
			z=30
			alpha=100,alpha_fade
		}
		position={
			x=-2
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 180 180 }
		velocity=0.5
		life=0.8
		emission=10
		size={ 70,flare_size 5 }
		rotation={ 0 180 }
	}
	subsystem={
		name="shockwaves"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=no
		hide=yes
		texture={
			file="gfx/particles/halo.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=180
			z=150
			alpha=50,alpha_fade
		}
		position={
			x=-2
		}
		duration=-1
		velocity_pitch=180
		velocity_yaw=0
		velocity=2
		life=1.6
		emission=4
		size={ 50,flare_size 5 }
		particle_pitch=0
		rotation={ 0 180 }
	}
	subsystem={
		name="surface_sparks"
		max_amount=20
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 2 4 }
		sphere_emitter_yaw={ 0 0 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200
			y=220
			z=30
			alpha=255,alpha_fade
		}
		position={
		}
		duration=-1
		emitter_yaw=90
		velocity_pitch={ 90 180 }
		velocity_yaw={ 0 180 }
		velocity=10
		life=1.5
		emission=10
		size=2,flare_size
		rotation={ 0 180 }
	}
	subsystem={
		name="surface_fire"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire04.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200
			y=220
			z=30
			alpha=100,alpha_fade
		}
		position={
			x=-2
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 180 180 }
		velocity=0.5
		life=0.8
		emission=10
		size={ 50,flare_size 5 }
		rotation={ 0 180 }
	}
	subsystem={
		name="beam_end"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=no
		hide=yes
		texture={
			file="gfx/particles/muzzle_flash.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=160
			z=150
			alpha=50,alpha_fade
		}
		position={
			x=-12
			y=0
		}
		duration=-1
		velocity_pitch=0
		velocity_yaw=0
		velocity=15
		life=1.6
		emission=4
		size={ 100,flare_size 0 }
		particle_yaw=-90
		particle_pitch={ 0 180 }
		rotation=0
	}
	subsystem={
		name="surface_fire_inside"
		max_amount=10
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius={ 2 15 }
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 4 }
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/explosion_03_smoke_6_6.dds"
			x=6
			y=6
			shader="ParticleAdditive"
		}
		color={
			x=200
			y=220
			z=30
			alpha=100,alpha_fade
		}
		position={
			x=5
		}
		duration=-1
		emitter_yaw=0
		emitter_pitch=90
		velocity_pitch={ 0 180 }
		velocity_yaw={ 180 180 }
		velocity=0.5
		life=0.8
		emission=10
		size={ 80,flare_size 5 }
		rotation={ 0 180 }
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.224 0.914 0.644 0.742 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_size"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.258 1 1 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
