particle={
	name="star_eater_muzzle_windup_effect"
	subsystem={
		name="chromatic_halo"
		max_amount=30
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/chromatic_halo.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200
			y=200
			z=220
			alpha=40,fade_alpha
		}
		position={
		}
		duration=-1
		life={ 1 0 }
		emission=3
		size={ 70,shrink 5 }
		rotation={ 0 180 }
	}
	subsystem={
		name="start_flare"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 200 10 }
			y={ 240 10 }
			z={ 255 10 }
			alpha=255,start_flare_alpha
		}
		position={
		}
		duration=-1
		life=1.5
		emission=7
		size={ 45,start_flare_size 5 }
		particle_yaw=0
		particle_pitch=0
		rotation={ 0 180 }
		rotation_speed=50
	}
	subsystem={
		name="flare"
		max_amount=15
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200
			y=220
			z=255
			alpha=100,fade_alpha
		}
		position={
		}
		duration=-1
		life=0.7
		emission=7
		size=40,grow
		particle_yaw=90
		particle_pitch=90
		rotation={ 90 0 }
	}
	subsystem={
		name="smoke"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/cloud_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=120
			y=180
			z=255
			alpha=50,fade_alpha
		}
		position={
		}
		duration=-1
		life=1
		emission=7
		size=40,shrink
		rotation={ 0 180 }
	}
	subsystem={
		name="rays"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 200 20 }
			y={ 240 10 }
			z={ 255 10 }
			alpha=255,fade_alpha
		}
		position={
		}
		duration=-1
		life={ 2 1 }
		emission=2
		size=80,shrink
		rotation={ 0 180 }
	}
	subsystem={
		name="flares"
		max_amount=30
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/sun_flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 200 25 }
			y=200
			z=220
			alpha={ 255,fade_alpha 10 }
		}
		position={
		}
		duration=-1
		life={ 1.2 0 }
		emission=3
		size={ 100,shrink 5 }
		rotation={ 0 180 }
	}
	animation={
		name="fade_alpha"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.52941 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.188 0.45588 0.77344 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="start_flare_alpha"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.023 0.138 1 0.379 1 0.765 0.164 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="start_flare_size"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 1 0.109 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 1 0.25 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
