particle={
	name="star_eater_muzzle_chargeup_file"
	subsystem={
		name="muzzle_flash"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/thin_muzzle_flash_2.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 255 20 }
			y={ 220 20 }
			z={ 220 20 }
			alpha={ 70,slow_fade 10 }
		}
		position={
			y=-20
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw=0
		life={ 0.8 0.2 }
		emission=15
		size={ 220,grow 20 }
		particle_yaw={ 0 90 }
		particle_pitch={ 0 0 }
		rotation={ -90 0 }
		rotation_speed={ 0 0 }
	}
	subsystem={
		name="flare_big"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/chromatic_halo.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=240
			y=240
			z=220
			alpha={ 80,alpha_fade 20 }
		}
		position={
			x=-0.15
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0.4 0.1 }
		life=1
		emission=4
		size=100,grow
		rotation={ 0 0 }
		rotation_speed={ 0 0 }
	}
	subsystem={
		name="cloud"
		max_amount=30
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 230 30 }
			y={ 220 30 }
			z={ 220 30 }
			alpha=255,alpha_fade
		}
		position={
			x=-0.15
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 50 1 }
		life=1.5
		emission=10
		size={ 30,shrink 0 }
		rotation={ 0 180 }
	}
	subsystem={
		name="fire"
		max_amount=12
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/fire_08.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255
			y=150
			z=150
			alpha=255,alpha_fade
		}
		position={
			x=-0.15
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 10 1 }
		life={ 1 0.2 }
		emission=10
		size={ 15,grow 5 }
		rotation={ 0 180 }
	}
	subsystem={
		name="rays"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 200 20 }
			y={ 240 20 }
			z={ 255 20 }
			alpha={ 255,alpha_fade 20 }
		}
		position={
			x=-0.15
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0.4 0.1 }
		life=1
		emission=4
		size={ 120,grow 10 }
		rotation={ 0 180 }
		rotation_speed={ 0 0 }
	}
	subsystem={
		name="core"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=240
			y=180
			z=100
			alpha=100,alpha_fade
		}
		position={
			x=-0.15
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0.4 0.1 }
		life=1
		emission=4
		size=90,grow
		rotation={ 0 0 }
		rotation_speed={ 0 0 }
	}
	subsystem={
		name="flare_2"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/sun_flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=240
			y=240
			z=220
			alpha={ 255,alpha_fade 20 }
		}
		position={
			x=-0.15
			y=0
			z=0
		}
		start=0
		duration=-1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0.4 0.1 }
		life=1
		emission=4
		size=120,grow
		rotation={ 0 180 }
		rotation_speed={ 0 0 }
	}
	subsystem={
		name="flash"
		max_amount=4
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare_wide_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=240
			y=240
			z=220
			alpha={ 255,alpha_fade 20 }
		}
		position={
			x=-0.15
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0.4 0.1 }
		life=1
		emission=1000
		size=600,grow
		rotation=0
		rotation_speed={ 0 0 }
	}
	subsystem={
		name="flash_2"
		max_amount=2
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticlePreAlphaBlend"
		}
		color={
			x=240,fade
			y=240,fade
			z=220,fade
			alpha={ 255,fade 20 }
		}
		position={
			x=-0.15
			y=0
			z=0
		}
		start=0
		duration=0.1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ -90 5 }
		velocity_yaw={ 0 5 }
		velocity={ 0.4 0.1 }
		life=1
		emission=4
		size=200,grow
		rotation=0
		rotation_speed={ 0 0 }
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.28235 0.98438 0.756 0.258 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.32813 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="slow_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.48529 0.96094 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="shrink"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 1 0.71875 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.1 1 1 0 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
