particle={
	name="proj_pd_muzzle_tracers"
	subsystem={
		name="tracer_round_TEXTURE_TEMP"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=255.000
			z=255.000
			alpha=255.000
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.000
		duration=0.300
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity={ -40.000 0.000 }
		life=1.000
		emission=10.000
		size=3.000
		particle_yaw=90.000
		particle_pitch=90.000
		rotation=0.000
		rotation_speed={ 20.000 0.000 }
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
