particle={
	name="proj_pd_idle"
	subsystem={
		name="tracer_round_TEXTURE_TEMP"
		max_amount=100
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=255.000
			z=255.000
			alpha=255.000
		}
		position={
		}
		duration=-1.000
		life=0.500
		emission=20.000
		size=3.000
		particle_yaw=-90.000
		particle_pitch={ 0.000 180.000 }
		rotation=0.000
	}
	animation={
		name="fade_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.668 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
