particle={
	name="pre_ftl_01_manouever_engine_effect_file"
	subsystem={
		name="smoke"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=yes
		spritesheet_animation_loop=1.000000
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/explosion_02_smoke_6_6.dds"
			x=6
			y=6
			shader="ParticleAlphaBlend"
		}
		color={
			x=150
			y=150
			z=180
			alpha=15,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start={ 0 5 }
		duration=-1
		emission_pulse_duration={ 0.4 0.1 }
		emission_pulse_silence={ 7 2 }
		emitter_yaw={ 180 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 0 }
		velocity_yaw={ 90 0 }
		velocity={ 3 0.5 }
		life={ 1.2 0.1 }
		emission={ 20 5 }
		size={ 1.5 0.2 }
		rotation={ 0 180 }
		rotation_speed={ 20 0 }
	}
	animation={
		name="flash_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.133 0.041 1 1 0 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
