particle={
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		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/fire05.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=200.000
			z=255.000
			alpha=50.000,alpha_fade
		}
		position={
			x=-2.000
		}
		duration=-1.000
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 180.000 180.000 }
		velocity=0.500
		life=2.000
		emission=10.000
		size={ 15.000,flare_size 5.000 }
		particle_yaw={ 90.000 10.000 }
		particle_pitch={ 0.000 180.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
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		max_amount=50
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
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			y=1
			shader="ParticleAdditive"
		}
		color={
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			y=200.000
			z=255.000
			alpha=50.000,alpha_fade
		}
		position={
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		duration=-1.000
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 180.000 180.000 }
		velocity=2.000
		life=10.000
		emission=5.000
		size={ 25.000,flare_size 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="shockwaves"
		max_amount=15
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
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			y=1
			shader="ParticleAdditive"
		}
		color={
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			z=255.000
			alpha=200.000,alpha_fade
		}
		position={
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		duration=-1.000
		velocity_pitch=180.000
		velocity_yaw=0.000
		velocity=2.000
		life=3.000
		emission=4.000
		size=80.000,flare_size
		particle_pitch=0.000
		rotation={ 0.000 180.000 }
		rotation_speed=-25.000
	}
	subsystem={
		name="surface_sparks"
		max_amount=40
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=200.000
			z=255.000
			alpha=255.000,alpha_fade
		}
		position={
			x=-2.000
		}
		duration=-1.000
		velocity_pitch={ 90.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity=3.000
		life=8.000
		emission=5.000
		size=1.000,flare_size
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="surface_fire"
		max_amount=15
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire04.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=200.000
			z=255.000
			alpha=100.000,alpha_fade
		}
		position={
			x=-2.000
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		duration=-1.000
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 180.000 180.000 }
		velocity=0.500
		life=3.000
		emission=5.000
		size={ 15.000,flare_size 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="beam_end"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/muzzle_flash.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150.000
			y=200.000
			z=255.000
			alpha=75.000,alpha_fade
		}
		position={
			x=-6.000
			y=0.000
		}
		duration=-1.000
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity=7.000
		life=1.600
		emission=4.000
		size={ 50.000,flare_size 0.000 }
		particle_yaw=-90.000
		particle_pitch={ 0.000 180.000 }
		rotation=0.000
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
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		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_size"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.258 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
