particle={
	name="small_missile_idle_file"
	subsystem={
		name="smoke"
		max_amount=70
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=220.000
			z=180.000
			alpha=255.000,alpha_fade
		}
		position={
			x=-0.200
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 1.000 }
		velocity_yaw={ 0.000 1.000 }
		velocity={ 0.000 0.000 }
		life={ 0.600 0.100 }
		emission=100.000
		size={ 6.000,smoke 3.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="smoke_2"
		max_amount=250
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_low_alpha.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=255.000
			y=180.000
			z=150.000
			alpha=50.000,smoke_fade
		}
		position={
			x=-0.200
			y=0.000
			z=0.000
		}
		start=0.000
		duration=-1.000
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 0.000 90.000 }
		velocity={ 5.000 0.000 }
		life={ 3.000 1.000 }
		emission=70.000
		size={ 25.000,smoke_2 0.500 }
		rotation={ 0.000 180.000 }
		force=chaos
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.115 0.539 0.344 0.305 0.626 0.047 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="smoke"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.085 0.383 0.479 0.523 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="smoke_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.071 0.773 0.488 0.508 0.759 0.141 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="smoke_2"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=3.000
		curve={
			0.000 0.000 0.162 0.203 0.429 0.328 0.771 0.633 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="turbulence"
		name="chaos"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=20.000
	}
}
