particle={
	name="kinetic_artillery_hit_effect"
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		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=170.000
			z=100.000
			alpha=75.000,fade_alpha
		}
		position={
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		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity=0.000
		life=0.200
		emission=50.000
		size=70.000,grow
		rotation={ 0.000 180.000 }
		rotation_speed=50.000
	}
	subsystem={
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		max_amount=20
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=2.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_08.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=255.000
			z=255.000
			alpha=255.000,fade_alpha
		}
		position={
		}
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 3.000 1.000 }
		life={ 0.300 0.100 }
		emission=1000.000
		size={ 6.000,grow 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="fire_1"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire06.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=170.000
			z=100.000
			alpha=100.000,fade_alpha
		}
		position={
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		duration=0.100
		velocity_pitch={ 0.000 10.000 }
		velocity_yaw={ 180.000 10.000 }
		velocity=2.000
		life={ 0.300 0.100 }
		emission=100.000
		size={ 3.000,grow 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=50.000
	}
	subsystem={
		name="smoke"
		max_amount=20
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=3.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=170.000
			z=100.000
			alpha=20.000,fade_alpha
		}
		position={
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		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 180.000 180.000 }
		velocity={ 3.000 1.000 }
		life={ 0.500 0.300 }
		emission=1000.000
		size={ 10.000,grow 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="smoke_dark"
		max_amount=20
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=2.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
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			y=50.000
			z=40.000
			alpha=200.000,fade_alpha
		}
		position={
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		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 180.000 180.000 }
		velocity={ 3.000 1.000 }
		life={ 0.500 0.300 }
		emission=1000.000
		size={ 10.000,grow 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="sparks"
		max_amount=100
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_3.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
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			y=220.000
			z=180.000
			alpha=255.000,fade_alpha
		}
		position={
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		duration=0.100
		velocity_pitch={ 0.000 75.000 }
		velocity_yaw={ 0.000 75.000 }
		velocity=20.000
		life={ 0.500 0.400 }
		emission=50.000
		size={ 0.300 0.100 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="round_fire_grow"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/fire_08.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=255.000
			z=255.000
			alpha=100.000,fade_alpha
		}
		position={
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		start=0.000
		duration=0.100
		velocity_pitch={ 0.000 0.000 }
		velocity_yaw={ 0.000 0.000 }
		velocity=0.000
		life={ 0.200 0.100 }
		emission=100.000
		size=15.000,grow
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="glow_intense"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=170.000
			z=100.000
			alpha=150.000,fade_alpha
		}
		position={
		}
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity=0.000
		life=0.300
		emission=1000.000
		size=10.000,grow
		rotation={ 0.000 180.000 }
		rotation_speed=50.000
	}
	subsystem={
		name="hull_shards"
		max_amount=100
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/shards.dds"
			x=2
			y=2
			shader="ParticleAlphaBlend"
		}
		color={
			x=200.000
			y=200.000
			z=200.000
			alpha=255.000,fade_alpha
		}
		position={
		}
		duration=0.100
		velocity_pitch={ 0.000 75.000 }
		velocity_yaw={ 180.000 75.000 }
		velocity={ 15.000 10.000 }
		life={ 0.500 0.100 }
		emission=100.000
		size={ 0.400 0.050 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/halo_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=170.000
			z=100.000
			alpha=100.000,fade_alpha
		}
		position={
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		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity=0.000
		life=0.200
		emission=50.000
		size=40.000,grow
		rotation={ 0.000 180.000 }
		rotation_speed=50.000
	}
	animation={
		name="fade_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.065 1.000 0.412 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.219 1.000 1.000 
		}
		op="MUL"
		time="life_abs"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
