particle={
	name="humanoid_01_perdition_beam_windup_effect"
	subsystem={
		name="rings"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/halo.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=200.000
			z=150.000
			alpha=255.000,fade_alpha
		}
		position={
			y=1.900
		}
		duration=0.100
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		life=0.800
		emission=200.000
		size=4.500
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="ring_spin"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/eclipse.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=200.000
			z=150.000
			alpha=100.000,fade_alpha
		}
		position={
			y=1.900
		}
		start=0.100
		duration=0.100
		velocity_pitch=20.000
		velocity_yaw=0.000
		life=1.000
		emission=1000.000
		size=4.000
		rotation=0.000
		rotation_speed=1500.000
	}
	subsystem={
		name="smoke_spin"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=200.000
			z=150.000
			alpha=50.000,fade_alpha
		}
		position={
			y=1.900
		}
		start=0.100
		duration=0.100
		velocity_pitch=20.000
		velocity_yaw=0.000
		life=1.500
		emission=1000.000
		size=15.000,grow
		particle_yaw={ 0.000 10.000 }
		particle_pitch={ 0.000 10.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=200.000
	}
	animation={
		name="fade_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.100 0.094 0.500 1.000 0.824 0.125 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.578 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
