particle={
	name="gauss_cannon_hit_effect"
	subsystem={
		name="shockwave"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blast.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=180.000
			z=255.000
			alpha=50.000,fade_alpha
		}
		position={
		}
		start=0.000
		duration=0.100
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		life=0.500
		emission=1000.000
		size=20.000,full_grow
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="hull_splinters"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/shards.dds"
			x=2
			y=2
			shader="ParticleAlphaBlend"
		}
		color={
			x=200.000
			y=200.000
			z=200.000
			alpha=255.000,fade_alpha
		}
		position={
		}
		start=0.000
		duration=0.100
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		velocity={ 6.000 2.000 }
		life={ 0.300 0.100 }
		emission=200.000
		size={ 1.000,grow 0.300 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="smoke"
		max_amount=20
		slave_particles=0
		emitter_type="sphere"
		sphere_emitter_radius=1.250
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=100.000
			y=150.000
			z=200.000
			alpha=100.000,fade_alpha
		}
		position={
		}
		start=0.000
		duration=0.100
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		velocity={ 1.000 0.500 }
		life={ 0.700 0.300 }
		emission=200.000
		size={ 4.000,grow 1.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=10.000
	}
	subsystem={
		name="fire"
		max_amount=20
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=180.000
			z=255.000
			alpha=150.000,fade_alpha
		}
		position={
		}
		start=0.000
		duration=0.100
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 180.000 180.000 }
		velocity={ 1.000 0.000 }
		life={ 1.000 0.400 }
		emission=200.000
		size={ 3.000,grow 1.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="lightning"
		max_amount=10
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/lightning_spark.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=100.000
			y=180.000
			z=255.000
			alpha=150.000,lightning_alpha
		}
		position={
		}
		start=0.000
		duration=0.100
		velocity_pitch={ 0.000 90.000 }
		velocity_yaw={ 180.000 90.000 }
		velocity={ 20.000 10.000 }
		life={ 0.700 0.600 }
		emission=200.000
		size={ 1.800 0.200 }
		rotation={ 0.000 180.000 }
		force=drag
	}
	animation={
		name="fade_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.665 0.766 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.422 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="lightning_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.218 0.945 0.359 0.180 0.562 0.781 0.571 0.281 0.656 0.734 0.771 0.297 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="full_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="friction"
		name="drag"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 0.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=10.000
	}
}
