particle={
	name="fme01_titan_laser_hit_effect"
	subsystem={
		name="shockwave"
		max_amount=5
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/halo_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=75.000
			alpha=255.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life={ 1.500 0.000 }
		emission=1000.000
		size=20.000,grow
		rotation=0.000
		rotation_speed=25.000
	}
	subsystem={
		name="white_glow"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=240.000
			z=200.000
			alpha=50.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		life=3.000
		emission=150.000
		size={ 5.000 1.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="cloud"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius=5.000
		sphere_emitter_yaw={ 0.000 180.000 }
		sphere_emitter_pitch={ 0.000 180.000 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=75.000
			alpha=50.000,alpha_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=1.000
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 0.000 180.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 1.000 0.000 }
		life={ 2.500 1.500 }
		emission=100.000
		size={ 10.000,half_grow 5.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="flare"
		max_amount=5
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=255.000
			y=150.000
			z=75.000
			alpha=150.000,flash_fade
		}
		position={
			x=0.000
			y=0.000
			z=0.000
		}
		start=0.100
		duration=0.100
		emitter_yaw={ 0.000 0.000 }
		emitter_pitch={ 0.000 0.000 }
		velocity_pitch={ 20.000 0.000 }
		velocity_yaw={ 0.000 180.000 }
		velocity={ 0.000 0.000 }
		life={ 3.000 0.500 }
		emission=50.000
		size={ 20.000 8.000 }
		rotation={ 0.000 180.000 }
	}
	animation={
		name="flash_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.641 0.727 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.227 0.444 0.734 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="half_grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.383 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="alpha_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.518 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
