particle={
	name="dark_matter_laser_hit_effect_file"
	subsystem={
		name="fire_splinter"
		max_amount=27
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_1.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=150
			z=200
			alpha=255,alpha_fade
		}
		position={
		}
		duration=-1
		emitter_yaw=180
		velocity_pitch={ 0 90 }
		velocity_yaw={ 0 90 }
		velocity=1
		life=0.5
		emission=50
		size={ 8 5 }
		rotation={ 0 180 }
	}
	subsystem={
		name="shockwave_blast"
		max_amount=1
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=130
			z=160
			alpha=200,alpha_fade
		}
		position={
			z=0
		}
		duration=0.1
		life=0.2
		emission=100
		size={ 10,grow 0 }
		rotation={ 0 180 }
	}
	subsystem={
		name="bloom_gradient"
		max_amount=35
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=130
			z=160
			alpha=3,alpha_fade
		}
		position={
		}
		duration=-1
		life=0.3
		emission=100
		size={ 30 2 }
		rotation={ 0 180 }
	}
	subsystem={
		name="bloom_fire"
		max_amount=83
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=yes
		texture={
			file="gfx/particles/cloud_3.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=38.25
			y=118
			z=130
			alpha=255,alpha_fade
		}
		position={
		}
		duration=-1
		velocity_pitch={ 0 180 }
		velocity_yaw={ 180 180 }
		velocity=0.5
		life=0.8
		emission=100
		size={ 0.5,flare_size 1 }
		rotation={ 0 180 }
	}
	subsystem={
		name="laser_flare"
		max_amount=27
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/polar_swirl_3.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=100
			y=160
			z=200
			alpha=150,alpha_fade
		}
		position={
		}
		duration=-1
		emitter_yaw=180
		velocity_pitch={ 0 90 }
		velocity_yaw={ 0 90 }
		velocity=2
		life=0.5
		emission=50
		size={ 1.5 0.5 }
		rotation={ 0 180 }
	}
	subsystem={
		name="green"
		max_amount=5
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/sun_flare.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=10
			y=180
			z=115
			alpha=255,fade
		}
		position={
		}
		duration=-1
		velocity_pitch={ 0 90 }
		velocity_yaw={ 180 90 }
		velocity=2
		life=0.4
		emission=8
		size={ 15,grow 0 }
		rotation={ 0 20 }
	}
	subsystem={
		name="shockwaves"
		max_amount=5
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/blackness.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=38.25
			y=105
			z=255
			alpha=255,fade
		}
		position={
		}
		duration=-1
		velocity_pitch={ 0 90 }
		velocity_yaw={ 180 90 }
		velocity=2
		life=0.4
		emission=8
		size={ 15,grow 0 }
		rotation={ 0 180 }
	}
	subsystem={
		name="shard_splinter"
		max_amount=27
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		spritesheet_animation=no
		spritesheet_animation_loop=1.000000
		local_space=no
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/shards.dds"
			x=2
			y=2
			shader="ParticleAdditive"
		}
		color={
			x=38.25
			y=110
			z=130
			alpha=150,alpha_fade
		}
		position={
		}
		duration=-1
		emitter_yaw=180
		velocity_pitch={ 0 90 }
		velocity_yaw={ 0 90 }
		velocity=4
		life=0.5
		emission=50
		size={ 0.5 0.25 }
		rotation={ 0 180 }
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.224 0.914 0.644 0.742 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="flare_size"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 1 0.219 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.17647 0.96875 0.72647 0.94531 1 0 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
