particle={
	name="advanced_railgun_muzzle"
	subsystem={
		name="glow"
		max_amount=30
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=240.000
			z=180.000
			alpha=25.000,fade_alpha
		}
		position={
			x=-0.025
		}
		duration=0.100
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		life={ 0.200 0.100 }
		emission=200.000
		size=10.000
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="smoke"
		max_amount=25
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAlphaBlend"
		}
		color={
			x=180.000
			y=180.000
			z=180.000
			alpha=50.000,fade_alpha
		}
		position={
		}
		duration=0.100
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		velocity={ 5.000 5.000 }
		life={ 0.500 0.100 }
		emission=200.000
		size={ 1.200 0.400 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="fill_smoke"
		max_amount=25
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=180.000
			y=180.000
			z=180.000
			alpha=5.000,fade_alpha
		}
		position={
		}
		duration=0.100
		velocity_pitch={ 0.000 5.000 }
		velocity_yaw={ 0.000 5.000 }
		velocity={ 2.000 2.000 }
		life={ 0.500 0.300 }
		emission=200.000
		size={ 8.000 1.000 }
		rotation={ 0.000 180.000 }
	}
	subsystem={
		name="fire"
		max_amount=50
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/muzzle_flash.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=240.000
			z=180.000
			alpha=255.000,fire_fade
		}
		position={
			x=-0.800
		}
		start=0.000
		duration=0.100
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity=3.000
		life={ 0.200 0.100 }
		emission=500.000
		size=3.000,grow
		particle_yaw=-90.000
		particle_pitch={ 0.000 90.000 }
	}
	subsystem={
		name="halos"
		max_amount=15
		slave_particles=0
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/polar_swirl_1.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=100.000
			y=240.000
			z=180.000
			alpha=255.000,halo_alpha
		}
		position={
		}
		duration=0.100
		velocity_pitch=0.000
		velocity_yaw=0.000
		velocity=0.000
		life=0.300
		emission=100.000
		size=20.000,halo_decrease
		particle_yaw={ 0.000 4.000 }
		particle_pitch={ 0.000 4.000 }
		rotation={ 0.000 180.000 }
		rotation_speed=500.000
	}
	animation={
		name="fade_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.644 0.914 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fire_fade"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 0.276 0.930 0.735 0.219 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="halo_decrease"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 1.000 1.000 0.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="halo_alpha"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.000 0.121 0.844 1.000 1.000 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0.000
		duration=1.000
		repeat=no
		minValue=0.000
		maxValue=1.000
		curve={
			0.000 0.070 0.165 0.313 0.488 1.000 1.000 0.594 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0.000 0.000 0.000 
		}
		direction={
			0.000 1.000 0.000 
		}
		local_force=yes
		yaw=0.000
		division=16
		amount=5.000
	}
}
