particle={
	name="aquatic_dragon_weapon_hit_effect"
	subsystem={
		name="shockwave"
		max_amount=10
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/halo_thin.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150
			y=230
			z=255
			alpha=255,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0.5
		duration=2.5
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		life={ 1.5 0 }
		emission=5
		size=20,grow
		rotation=0
		rotation_speed=25
	}
	subsystem={
		name="white_glow"
		max_amount=30
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/glow.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=200
			y=240
			z=255
			alpha=50,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		duration=1
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		life=3
		emission=10
		size={ 6 2 }
		rotation={ 0 180 }
	}
	subsystem={
		name="cloud"
		max_amount=15
		slave_particles=0
		sort="depth"
		emitter_type="sphere"
		sphere_emitter_radius=5
		sphere_emitter_yaw={ 0 180 }
		sphere_emitter_pitch={ 0 180 }
		invert=no
		trail=no
		local_space=yes
		billboard=yes
		hide=no
		texture={
			file="gfx/particles/cloud.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=150
			y=180
			z=255
			alpha=50,alpha_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0.8
		duration=3
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_pitch={ 0 180 }
		velocity_yaw={ 0 180 }
		velocity={ 3 1 }
		life={ 2.5 1.5 }
		emission=100
		size={ 15,half_grow 5 }
		rotation={ 0 180 }
	}
	subsystem={
		name="flare"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/circle_eroded.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x=170
			y=230
			z=255
			alpha=200,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0.6
		duration=2.5
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_yaw=0
		velocity={ 2 0 }
		life={ 1.5 0.35 }
		emission=10
		size={ 35,grow_imp 5 }
		particle_yaw={ 0 10 }
		particle_pitch={ 20 10 }
		rotation={ 0 180 }
	}
	subsystem={
		name="chrome"
		max_amount=20
		slave_particles=0
		sort="depth"
		emitter_type="point"
		invert=no
		trail=no
		local_space=yes
		billboard=no
		hide=no
		texture={
			file="gfx/particles/circle_flare.dds"
			x=1
			y=1
			shader="ParticleAdditive"
		}
		color={
			x={ 70,fade 20 }
			y={ 120,fade 50 }
			z=255,fade
			alpha=100,flash_fade
		}
		position={
			x=0
			y=0
			z=0
		}
		start=0.6
		duration=2.5
		emitter_yaw={ 0 0 }
		emitter_pitch={ 0 0 }
		velocity_yaw=0
		velocity={ 2 0 }
		life={ 1.5 0.35 }
		emission=10
		size={ 100,grow_imp 5 }
		particle_yaw={ 0 70 }
		particle_pitch={ 20 15 }
		rotation={ 0 180 }
	}
	animation={
		name="flash_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 1 0.641 0.727 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.227 0.444 0.734 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="half_grow"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.383 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="alpha_fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.518 1 1 0 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="grow_imp"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0.11719 0.2 0.72656 1 1 
		}
		op="MUL"
		time="life"
	}
	animation={
		name="fade"
		start=0
		duration=1
		repeat=no
		minValue=0
		maxValue=1
		curve={
			0 0 0.22353 1 0.56471 0.94531 1 0 
		}
		op="MUL"
		time="life"
	}
	force={
		type="planar"
		name="force0"
		position={
			0 0 0 
		}
		direction={
			0 1 0 
		}
		local_force=yes
		yaw=0
		division=16
		amount=5
	}
}
