entity = { name = "move_indicator_entity" pdxmesh = "move_indicator_mesh" default_state = "idle" state = { name = "idle" animation = "idle" } game_data = { bloom_factor = 0.4 } meshsettings = { name = "pPlaneShape1" index = 0 texture_diffuse = "move_indicator.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "pPlaneShape2" index = 0 texture_diffuse = "move_indicator2.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "plane3Shape" index = 0 texture_diffuse = "move_indicator3.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } } entity = { name = "task_indicator_entity" pdxmesh = "move_indicator_mesh" default_state = "idle" state = { name = "idle" animation = "idle" } game_data = { bloom_factor = 0.8 } meshsettings = { name = "pPlaneShape1" index = 0 texture_diffuse = "task_indicator.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "pPlaneShape2" index = 0 texture_diffuse = "task_indicator2.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "plane3Shape" index = 0 texture_diffuse = "task_indicator3.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } } entity = { name = "galaxy_move_indicator_entity" pdxmesh = "move_indicator_mesh" default_state = "idle" state = { name = "idle" animation = "idle" } game_data = { bloom_factor = 0.8 } meshsettings = { name = "pPlaneShape1" index = 0 texture_diffuse = "move_indicator.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "pPlaneShape2" index = 0 texture_diffuse = "move_indicator2.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "plane3Shape" index = 0 texture_diffuse = "move_indicator3.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } scale = 0.3 } entity = { name = "galaxy_task_indicator_entity" pdxmesh = "move_indicator_mesh" default_state = "idle" state = { name = "idle" animation = "idle" } game_data = { bloom_factor = 0.8 } meshsettings = { name = "pPlaneShape1" index = 0 texture_diffuse = "task_indicator.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "pPlaneShape2" index = 0 texture_diffuse = "task_indicator2.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } meshsettings = { name = "plane3Shape" index = 0 texture_diffuse = "task_indicator3.dds" texture_normal = "nonormal.dds" texture_specular = "nospec.dds" shader = "PdxMeshAlphaAdditive" } scale = 0.3 } entity = { name = "attack_indicator_entity" pdxmesh = "attack_indicator_mesh" default_state = "idle" state = { name = "idle" animation = "idle" } game_data = { bloom_factor = 0.8 } } entity = { name = "galaxy_attack_indicator_entity" pdxmesh = "attack_indicator_mesh" default_state = "idle" state = { name = "idle" animation = "idle" } game_data = { bloom_factor = 0.8 } scale = 0.3 }