objectTypes = { pdxmesh = { name = "machineage_frontend_mesh" file = "gfx/models/ui/machineage_frontend.mesh" animation = { id = "idle" type = "machineage_frontend_idle_animation" } meshsettings = { name = "background_geoShape" texture_diffuse = "machineage_frontend_export_background_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "background_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "bridgeLowBack_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "buildingRightFront_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "wagonM_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "line2_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "buildingMid_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "line3_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "android_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "wagonR_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "structureFrontTip_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "line1_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "structureToptFront_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "structureRightFront_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "line4_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "structureFront_geoShape" texture_diffuse = "machineage_frontend_export_padding_animated.dds" shader = "PdxMeshFrontendBackground" } } }