objectTypes = { pdxmesh = { name = "firstcontact_frontend_mesh" file = "gfx/models/ui/firstcontact_frontend.mesh" animation = { id = "idle" type = "firstcontact_frontend_idle_animation" } meshsettings = { name = "background_geoShape" texture_diffuse = "firstcontact_frontend_export_background.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "shipTrail_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "ship_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "fog0_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "fog1_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "horizonLine0_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "horizonLine1_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "riders_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "animals_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "frontRider_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "water_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "rocks_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } meshsettings = { name = "Leg_geoShape" texture_diffuse = "firstcontact_frontend_export_padding.dds" shader = "PdxMeshFrontendBackground" } } }