objectTypes = { pdxmesh = { name = "apocalypse_frontend_mesh" file = "gfx/models/ui/apocalypse_frontend.mesh" animation = { id = "idle" type = "apocalypse_frontend_idle_animation" } meshsettings = { shader = "PdxMeshFrontendBackground" } } pdxmesh = { name = "apocalypse_frontend_gas_clouds_mesh" file = "gfx/models/ui/apocalypse_frontend_gas_clouds.mesh" animation = { id = "idle" type = "apocalypse_frontend_gas_clouds_idle_animation" } } pdxmesh = { name = "apocalypse_frontend_gas_clouds_2_mesh" file = "gfx/models/ui/apocalypse_frontend_gas_clouds.mesh" animation = { id = "idle" type = "apocalypse_frontend_gas_clouds_idle_animation" } meshsettings = { texture_diffuse = "apocalypse_frontend_gas_clouds_2.dds" } } pdxmesh = { name = "apocalypse_frontend_gas_clouds_3_mesh" file = "gfx/models/ui/apocalypse_frontend_gas_clouds.mesh" animation = { id = "idle" type = "apocalypse_frontend_gas_clouds_idle_animation" } meshsettings = { texture_diffuse = "apocalypse_frontend_gas_clouds_3.dds" } } pdxmesh = { name = "apocalypse_frontend_crack_glow_mesh" file = "gfx/models/ui/apocalypse_frontend_crack_glow.mesh" } pdxmesh = { name = "apocalypse_frontend_crack_glow_2_mesh" file = "gfx/models/ui/apocalypse_frontend_crack_glow.mesh" meshsettings = { texture_diffuse = "apocalypse_frontend_crack_glow_2.dds" } } pdxmesh = { name = "apocalypse_frontend_magma_mesh" file = "gfx/models/ui/apocalypse_frontend_magma.mesh" } pdxmesh = { name = "apocalypse_frontend_front_rocks_mesh" file = "gfx/models/ui/apocalypse_frontend_front_rocks.mesh" animation = { id = "idle" type = "apocalypse_frontend_front_rocks_idle_animation" } } }