objectTypes = { pdxmesh = { name = "psionic_01_titan_frame_mesh" file = "gfx/models/ships/titans/psionic_01/psionic_01_titan_frame.mesh" animation = { id = "idle" type = "psionic_01_titan_frame_idle_animation" } animation = { id = "death" type = "psionic_01_titan_frame_death_animation" } } pdxmesh = { name = "psionic_01_titan_bow_mesh" file = "gfx/models/ships/titans/psionic_01/psionic_01_titan_bow_XL.mesh" meshsettings = { name = "g_body_psionic_01_titan_bow_XL" index = 0 texture_diffuse = "psionic_01_titan_diffuse.dds" texture_normal = "psionic_01_titan_normal.dds" texture_specular = "psionic_01_titan_specular.dds" shader = "PdxMeshShipDiffuseEmissive" } meshsettings = { name = "g_body_psionic_01_titan_bow_XL_fx" index = 0 texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds" shader = "PdxMeshColorAlphaAdditiveAnimateUV" } } pdxmesh = { name = "psionic_01_titan_mid_mesh" file = "gfx/models/ships/titans/psionic_01/psionic_01_titan_mid_L4.mesh" meshsettings = { name = "g_body_psionic_01_titan_mid_L4" index = 0 texture_diffuse = "psionic_01_titan_diffuse.dds" texture_normal = "psionic_01_titan_normal.dds" texture_specular = "psionic_01_titan_specular.dds" shader = "PdxMeshShipDiffuseEmissive" } meshsettings = { name = "g_body_psionic_01_titan_L4" index = 0 texture_diffuse = "psionic_01_turrets_diffuse.dds" texture_normal = "psionic_01_turrets_normal.dds" texture_specular = "psionic_01_turrets_specular.dds" shader = "PdxMeshShip" } meshsettings = { name = "g_body_psionic_01_titan_mid_L4_fx" index = 0 texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds" shader = "PdxMeshColorAlphaAdditiveAnimateUV" } } pdxmesh = { name = "psionic_01_titan_stern_mesh" file = "gfx/models/ships/titans/psionic_01/psionic_01_titan_stern_L2.mesh" meshsettings = { name = "g_body_psionic_01_titan_stern_L2" index = 0 texture_diffuse = "psionic_01_titan_diffuse.dds" texture_normal = "psionic_01_titan_normal.dds" texture_specular = "psionic_01_titan_specular.dds" shader = "PdxMeshShipDiffuseEmissive" } meshsettings = { name = "g_body_psionic_01_titan_L2" index = 0 texture_diffuse = "psionic_01_turrets_diffuse.dds" texture_normal = "psionic_01_turrets_normal.dds" texture_specular = "psionic_01_turrets_specular.dds" shader = "PdxMeshShip" } } }