#@"titan_scale = 50

entity = {
	name = "biogenesis_02_titan_entity"
	pdxmesh = "biogenesis_02_titan_frame_mesh"

	default_state = "idle"
	state = { name = "idle" animation = "idle" 
		
		start_event = { trigger_once = yes sound = { soundeffect = pro_ship_titan_idle } }
	
	}
	state = { name = "moving" animation = "idle"
		event =  { trigger_once = yes sound = { soundeffect = pro_ship_titan_move } }
	}
	state = { name = "death" animation = "death" looping = no 
		event = { time = 11.5 node = "part1" particle = "biogenesis_02_5_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "amb_titan_ship_death" } }
		event = { time = 11.5 node = "part2" particle = "biogenesis_02_5_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "amb_titan_ship_death" } }
		event = { time = 11.5 node = "part3" particle = "biogenesis_02_5_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "amb_titan_ship_death" } }
	}


#	attach = { "part1" 		 		= "cybernetics_01_titan_bow_entity" }
#	attach = { "part2" 		 		= "cybernetics_01_titan_mid_entity" }
#	attach = { "part3" 		 		= "cybernetics_01_titan_stern_entity" }
	
#	game_data = {
#		size = @titan_scale
#	}
}

entity = {
	name = "biogenesis_02_titan_bow_entity"
	pdxmesh = "biogenesis_02_titan_bow_mesh"
	default_state = "idle"
	state = { name = "idle" state_time = 2
	
	}
	state = { name = "death" chance = 1 looping = no state_time = 10
		event = { time = 3.2 node = "explosion_locator_04" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }
		event = { time = 5.4 node = "explosion_locator_05" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }
		event = { time = 7.5 node = "explosion_locator_06" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }

	}
	game_data = {
		emissive_recolor_crunch = 2
	}
}

entity = {
	name = "biogenesis_02_titan_mid_entity"
	pdxmesh = "biogenesis_02_titan_mid_mesh"
	game_data = {
		emissive_recolor_crunch = 2
	}
	
	default_state = "idle"
	state = { name = "idle" state_time = 5
	}
	state = { name = "moving" state_time = 5

	}	
	state = { name = "death" chance = 1 looping = no state_time = 10
		event = { time = 2.2 node = "explosion_locator_07" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }
		event = { time = 3.4 node = "explosion_locator_08" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }
		event = { time = 5.5 node = "explosion_locator_09" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }
		event = { time = 7.1 node = "explosion_locator_10" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }
		event = { time = 9.3 node = "explosion_locator_11" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }
		event = { time = 4.2 node = "explosion_locator_12" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }

	}
	
}

entity = {
	name = "biogenesis_02_titan_stern_entity"
	pdxmesh = "biogenesis_02_titan_stern_mesh"
	
	state = { name = "idle" state_time = 5
	}
	state = { name = "moving" state_time = 5
	}
	state = { name = "death" chance = 1 looping = no state_time = 10
		event = { time = 1.2 node = "explosion_locator_01" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }
		event = { time = 4.4 node = "explosion_locator_02" particle = "biogenesis_02_075_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }
		event = { time = 6.5 node = "explosion_locator_03" particle = "biogenesis_02_050_ship_explosion_effect" keep_particle = yes trigger_once = yes sound = { soundeffect = "ship_explosion" } }

	}
	game_data = {
		emissive_recolor_crunch = 2
		uv_animation_speed 		= 0.2
		uv_animation_direction 	= { 1.0 0.0 }
	}
}

animation = {
	name = "biogenesis_02_titan_frame_idle_animation"
	file = "biogenesis_02_titan_frame_idle.anim"
}

animation = {
	name = "biogenesis_02_titan_frame_death_animation"
	file = "biogenesis_02_titan_frame_death.anim"
}