entity = {
	name = "shroud_seal_entity"
	pdxmesh = "shroud_seal_mesh"

	default_state = "idle"
	state = { name = "idle" animation = "idle" looping = yes animation_speed = 1.0
		start_event = { sound = { soundeffect = mw_ship_shroud_seal_idle } }
	}

	game_data = {
		uv_animation_speed = 1.0
		uv_animation_direction = { 1.0 -1.7 }
		bloom_factor = 0.4
	}

	locator = { name = "main" rotation = { 90 0 0 } }
	attach = { main = "shroud_seal_clouds_entity" }
	attach = { main = "shroud_seal_dust_1_entity" }
	attach = { main = "shroud_seal_dust_2_entity" }
	attach = { main = "shroud_seal_dust_3_entity" }
	attach = { main = "shroud_seal_thunder_entity" }
}

animation = {
	name = "mindwarden_01_shroud_seal_idle_animation"
	file = "mindwarden_01_shroud_seal_idle.anim"
}

entity = {
	name = "shroud_seal_clouds_entity"
	pdxmesh = "shroud_seal_clouds_mesh"

	scale = 1.0

	game_data = {
		uv_animation_speed = 0.1
		uv_animation_direction = { 0.1 -0.15 }
		bloom_factor = 0.4
	}
}

entity = {
	name = "shroud_seal_dust_1_entity"
	pdxmesh = "shroud_seal_dust_1_mesh"

	scale = 1.0

	game_data = {
		uv_animation_speed = 0.18
		uv_animation_direction = { 0.5 -1.0 }
		bloom_factor = 1.0
	}
}

entity = {
	name = "shroud_seal_dust_2_entity"
	pdxmesh = "shroud_seal_dust_2_mesh"

	scale = 1.0

	game_data = {
		uv_animation_speed = 0.05
		uv_animation_direction = { 0.0 -0.5 }
		bloom_factor = 0.4
	}
}

entity = {
	name = "shroud_seal_dust_3_entity"
	pdxmesh = "shroud_seal_dust_3_mesh"

	scale = 1.0

	game_data = {
		uv_animation_speed = 0.5
		uv_animation_direction = { 0.35 -1.0 }
		bloom_factor = 1.0
	}
}

entity = {
	name = "shroud_seal_thunder_entity"
	pdxmesh = "shroud_seal_thunder_mesh"

	scale = 1.0

	game_data = {
		uv_animation_speed = 2.0
		uv_animation_direction = { 0.0 -1.0 }
		bloom_factor = 1.0
	}
}
