########## Arc Crucible Stage 1 ##########

entity = {
	name = "arc_crucible_stage_1_entity"
	pdxmesh = "arc_crucible_stage_1_mesh"

	default_state = "idle"
	playback_rate = -1.0
	state = { name = "idle" animation = "idle" looping = yes animation_speed = 1
			start_event = { sound = { soundeffect = cyb_arc_crucible_stage_1_idle } }
		}

	game_data = {
		shader_type = ship
		bloom_factor         = 1.61
        uv_animation_speed     = 0.1
        uv_animation_direction     = { 0.05 0.0 }
	}

}

########## Arc Crucible Stage 2 ##########

entity = {
	name = "arc_crucible_stage_2_entity"
	pdxmesh = "arc_crucible_stage_2_mesh"

	default_state = "idle"
	playback_rate = -1.0
	state = { name = "idle" animation = "idle" looping = yes animation_speed = 1
		start_event = { sound = { soundeffect = cyb_arc_crucible_stage_2_idle}}
		}

	game_data = {
		shader_type = ship
		bloom_factor         = 1.61
        uv_animation_speed     = 0.1
        uv_animation_direction     = { 0.05 0.0 }
	}

}

########## Arc Crucible Stage 3 ##########

entity = {
	name = "arc_crucible_stage_3_entity"
	pdxmesh = "arc_crucible_stage_3_mesh"

	default_state = "idle"
	playback_rate = -1.0
	state = { name = "idle" animation = "idle" looping = yes animation_speed = 1
		start_event = { sound = { soundeffect = cyb_arc_crucible_stage_3_idle } }
		}

	game_data = {
		shader_type = ship
		bloom_factor         = 1.61
        uv_animation_speed     = 0.1
        uv_animation_direction     = { 0.05 0.0 }
	}

}

########## Arc Crucible Stage 4 ##########

entity = {
	name = "arc_crucible_stage_4_entity"
	pdxmesh = "arc_crucible_stage_4_mesh"

	default_state = "idle"
	playback_rate = -1.0
	state = { name = "idle" animation = "idle" looping = yes animation_speed = 1
		start_event = { sound = { soundeffect = cyb_arc_crucible_stage_4_idle } }
		}

	game_data = {
		shader_type = ship
		bloom_factor         = 1.61
        uv_animation_speed     = 0.1
        uv_animation_direction     = { 0.05 0.0 }
	}

}

########## Destroyed Arc Crucible  ##########

entity = {
	name = "arc_crucible_destroyed_entity"
	pdxmesh = "arc_crucible_destroyed_mesh"

	locator = { name = "debris1"	position = { 0 0 0 } }
	attach = { debris1 = "debris_smallest_01_entity" }
	locator = { name = "debris2"	position = { 0 2 0 } rotation = { 200 0 0 } }
	attach = { debris2 = "debris_smallest_01_entity" }
	
	game_data = {
		shader_type = ship
		bloom_factor         = 1.61
        uv_animation_speed     = 0.1
        uv_animation_direction     = { 0.05 0.0 }
	}
}

animation = {
	name = "arc_crucible_idle_animation"
	file = "arc_crucible_idle.anim"
}