objectTypes = {
	########################################################################
	########														########
	########				Psionic Meshes						    ########
	########														########
	########################################################################

	######## Construction Ship ###########

	pdxmesh = {
		name = "psionic_01_construction_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_construction_ship.mesh"

		animation = { id = "idle"				type = "psionic_01_construction_idle_animation" }
		animation = { id = "working_start"		type = "psionic_01_construction_working_start_animation" }
		animation = { id = "working_looping"	type = "psionic_01_construction_working_looping_animation" }

		meshsettings = {
			name="g_body_psionic_01_construction_ship"
			index = 0
			texture_diffuse = "psionic_01_construction_ship_diffuse.dds"
			texture_normal = "psionic_01_construction_ship_normal.dds"
			texture_specular = "psionic_01_construction_ship_specular.dds"
			shader = "PdxMeshShipDiffuseEmissive"
		}
		meshsettings = {
			name = "g_body_psionic_01_construction_ship_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	######## Science Ship ###########

	pdxmesh = {
		name = "psionic_01_science_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_science_ship.mesh"

		animation = { id = "closed"				type = "psionic_01_science_closed_animation" }
		animation = { id = "close_to_open"		type = "psionic_01_science_close_to_open_animation" }
		animation = { id = "open_to_close"		type = "psionic_01_science_open_to_close_animation" }
		animation = { id = "opened"				type = "psionic_01_science_opened_animation" }

		meshsettings = {
			name = "g_body_psionic_01_science_ship"
			index = 0
			texture_diffuse = "psionic_01_science_ship_diffuse.dds"
			texture_normal = "psionic_01_science_ship_normal.dds"
			texture_specular = "psionic_01_science_ship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_science_ship_fx"
			index = 0
			texture_diffuse = "psionic_01_science_ship_effects.dds"
			shader = "PdxMeshAlphaAdditiveAnimateUV"
		}
	}

	######## Colony Ship ###########

	pdxmesh = {
		name = "psionic_01_colony_ship_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_colony_ship.mesh"

		meshsettings = {
			name = "g_body_psionic_01_colony_ship_glass"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_diffuse.dds"
			texture_normal = "psionic_01_colony_ship_normal.dds"
			texture_specular = "psionic_01_colony_ship_specular.dds"
			shader = "AlphaBlend_00"
		}

		meshsettings = {
			name = "g_body_psionic_01_colony_ship"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_diffuse.dds"
			texture_normal = "psionic_01_colony_ship_normal.dds"
			texture_specular = "psionic_01_colony_ship_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_psionic_01_colony_ship_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	######## Corvettes ###########

	pdxmesh = {
		name = "psionic_01_corvette_M1S1_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_corvette_M1S1.mesh"

		meshsettings = {
			name = "g_body_psionic_01_corvette_M1S1"
			index = 0
			texture_diffuse = "psionic_01_corvette_M1S1_diffuse.dds"
			texture_normal = "psionic_01_corvette_M1S1_normal.dds"
			texture_specular = "psionic_01_corvette_M1S1_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_corvette_M1S1_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_corvette_M1S1_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "psionic_01_corvette_S3_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_corvette_S3.mesh"

		meshsettings = {
			name = "g_body_psionic_01_corvette_S3"
			index = 0
			texture_diffuse = "psionic_01_corvette_S3_diffuse.dds"
			texture_normal = "psionic_01_corvette_S3_normal.dds"
			texture_specular = "psionic_01_corvette_S3_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_corvette_S3_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_corvette_S3_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	##################         	 CRUISER           ########################

	#######  cruiser frame  #######

	pdxmesh = {
		name = "psionic_01_cruiser_frame_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_frame.mesh"

		animation = { id = "idle"			type = "psionic_01_cruiser_frame_idle_animation" }
		animation = { id = "death"			type = "psionic_01_cruiser_frame_death_animation" }
		animation = { id = "death2"			type = "psionic_01_cruiser_frame_death2_animation" }
		animation = { id = "death3"			type = "psionic_01_cruiser_frame_death3_animation" }
	}

	#######  cruiser bow sections  #######	

	pdxmesh = {
		name = "psionic_01_cruiser_bow_L1_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_bow_L1.mesh"

		meshsettings = {
			name = "g_body_psionic_01_cruiser_bow_L1"
			index = 0
			texture_diffuse = "psionic_01_cruiser_diffuse.dds"
			texture_normal = "psionic_01_cruiser_normal.dds"
			texture_specular = "psionic_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_cruiser_bow_L1_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_psionic_bow_L1"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_cruiser_bow_M1S2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_bow_M1_S2.mesh"

		meshsettings = {
			name = "g_body_psionic_cruiser_bow_M1_S2"
			index = 0
			texture_diffuse = "psionic_01_cruiser_diffuse.dds"
			texture_normal = "psionic_01_cruiser_normal.dds"
			texture_specular = "psionic_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_cruiser_bow_M1_S2_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_cruiser_bow_M1_S2"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_cruiser_bow_M2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_bow_M2.mesh"

		meshsettings = {
			name = "g_body_psionic_01_cruiser_bow_M2"
			index = 0
			texture_diffuse = "psionic_01_cruiser_diffuse.dds"
			texture_normal = "psionic_01_cruiser_normal.dds"
			texture_specular = "psionic_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_cruiser_bow_M2_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_cruiser_M2"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	#######  cruiser mid sections  #######			

	pdxmesh = {
		name = "psionic_01_cruiser_mid_L1M1_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_mid_L1_M1.mesh"

		meshsettings = {
			name = "g_body_psionic_01_cruiser_mid_L1_M1"
			index = 0
			texture_diffuse = "psionic_01_cruiser_diffuse.dds"
			texture_normal = "psionic_01_cruiser_normal.dds"
			texture_specular = "psionic_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_cruiser_mid_L1_M1_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_cruiser_mid_L1_M1"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_cruiser_mid_M2S2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_mid_M2_S2.mesh"

		meshsettings = {
			name = "g_body_psionic_01_cruiser_mid_M2_S2"
			index = 0
			texture_diffuse = "psionic_01_cruiser_diffuse.dds"
			texture_normal = "psionic_01_cruiser_normal.dds"
			texture_specular = "psionic_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_cruiser_mid_M2_S2_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_cruiser_mid_M2_S2"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_cruiser_mid_M3_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_mid_M3.mesh"

		meshsettings = {
			name = "g_body_psionic_01_cruiser_mid_M3"
			index = 0
			texture_diffuse = "psionic_01_cruiser_diffuse.dds"
			texture_normal = "psionic_01_cruiser_normal.dds"
			texture_specular = "psionic_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_cruiser_mid_M3_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_cruiser_mid_M3"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_cruiser_mid_S2HB_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_mid_S2_HB.mesh"

		meshsettings = {
			name = "g_body_psionic_01_cruiser_mid_S2_HB"
			index = 0
			texture_diffuse = "psionic_01_cruiser_diffuse.dds"
			texture_normal = "psionic_01_cruiser_normal.dds"
			texture_specular = "psionic_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_cruiser_mid_S2_HB_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_cruiser_mid_S2_HB"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	#######  cruiser stern sections  #######	

	pdxmesh = {
		name = "psionic_01_cruiser_stern_M1_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_stern_M1.mesh"

		meshsettings = {
			name = "g_body_psionic_01_cruiser_stern_M1"
			index = 0
			texture_diffuse = "psionic_01_cruiser_diffuse.dds"
			texture_normal = "psionic_01_cruiser_normal.dds"
			texture_specular = "psionic_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_cruiser_stern_M1_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_cruiser_stern_M1"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_cruiser_stern_S2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_cruiser_stern_S2.mesh"

		meshsettings = {
			name = "g_body_psionic_01_cruiser_stern_S2"
			index = 0
			texture_diffuse = "psionic_01_cruiser_diffuse.dds"
			texture_normal = "psionic_01_cruiser_normal.dds"
			texture_specular = "psionic_01_cruiser_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_cruiser_stern_S2_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_cruiser_stern_S2"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	############ Stations #############

	pdxmesh = {
		name = "psionic_01_orbital_station_assemblyyard_section_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_starbase_assemblyyard_section.mesh"

		meshsettings = {
			name = "g_body_psionic_01_starbase_assembly_section"
			index = 0
			texture_diffuse = "psionic_01_starbase_habitat_diffuse.dds"
			texture_normal = "psionic_01_starbase_habitat_normal.dds"
			texture_specular = "psionic_01_starbase_habitat_specular.dds"
			shader = "PdxMeshShip"
		}
	}	

	pdxmesh = {
		name = "psionic_01_orbital_station_hangarbay_section_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_starbase_hangarbay_section.mesh"

		meshsettings = {
			name = "g_body_psionic_01_starbase_hangarbay_section"
			index = 0
			texture_diffuse = "psionic_01_starbase_habitat_diffuse.dds"
			texture_normal = "psionic_01_starbase_habitat_normal.dds"
			texture_specular = "psionic_01_starbase_habitat_specular.dds"
			shader = "PdxMeshShip"
		}
		#meshsettings = {
			#name = "g_body_psionic_01_starbase_hangarbay_bay_section"
			#index = 0
			#texture_diffuse = "psionic_01_starbase_habitat_bay_diffuse.dds"
			#texture_normal = "psionic_01_starbase_habitat_bay_normal.dds"
			#texture_specular = "psionic_01_starbase_habitat_bay_specular.dds"
			#shader = "AlphaBlend_00"
		#}
	}	

	pdxmesh = {
		name = "psionic_01_orbital_station_refinery_section_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_starbase_refinery_section.mesh"

		meshsettings = {
			name = "g_body_psionic_01_starbase_refinery_section"
			index = 0
			texture_diffuse = "psionic_01_starbase_habitat_diffuse.dds"
			texture_normal = "psionic_01_starbase_habitat_normal.dds"
			texture_specular = "psionic_01_starbase_habitat_specular.dds"
			shader = "PdxMeshShip"
		}
	}	

	pdxmesh = {
		name = "psionic_01_orbital_station_science_section_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_starbase_science_section.mesh"

		meshsettings = {
			name = "g_body_psionic_01_starbase_science_section"
			index = 0
			texture_diffuse = "psionic_01_starbase_habitat_diffuse.dds"
			texture_normal = "psionic_01_starbase_habitat_normal.dds"
			texture_specular = "psionic_01_starbase_habitat_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	############ Habitat #############

	pdxmesh = {
		name = "psionic_01_habitat_level_01_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_habitat_level_01.mesh"

		animation = { id = "idle" type = "psionic_01_habitat_idle_animation" }

		meshsettings = {
			name = "g_body_psionic_01_habitat_level_01"
			index = 0
			texture_diffuse = "psionic_01_starbase_habitat_diffuse.dds"
			texture_normal = "psionic_01_starbase_habitat_normal.dds"
			texture_specular = "psionic_01_starbase_habitat_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_psionic_01_habitat_fx"
			index = 0
			texture_diffuse = "psionic_01_starbase_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	pdxmesh = {
		name = "psionic_01_habitat_level_02_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_habitat_level_02.mesh"

		animation = { id = "idle" type = "psionic_01_habitat_idle_animation" }

		meshsettings = {
			name = "g_body_psionic_01_habitat_level_02"
			index = 0
			texture_diffuse = "psionic_01_starbase_habitat_diffuse.dds"
			texture_normal = "psionic_01_starbase_habitat_normal.dds"
			texture_specular = "psionic_01_starbase_habitat_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_psionic_01_habitat_fx"
			index = 0
			texture_diffuse = "psionic_01_starbase_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
	pdxmesh = {
		name = "psionic_01_habitat_level_03_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_habitat_level_03.mesh"

		animation = { id = "idle" type = "psionic_01_habitat_idle_animation" }

		meshsettings = {
			name = "g_body_psionic_01_habitat_level_03"
			index = 0
			texture_diffuse = "psionic_01_starbase_habitat_diffuse.dds"
			texture_normal = "psionic_01_starbase_habitat_normal.dds"
			texture_specular = "psionic_01_starbase_habitat_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_psionic_01_habitat_fx"
			index = 0
			texture_diffuse = "psionic_01_starbase_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	##################         	 DESTROYER           ########################

	#######  destroyer bow sections  #######	

	pdxmesh = {
		name = "psionic_01_destroyer_bow_L1_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_destroyer_bow_L1.mesh"

		meshsettings = {
			name = "g_body_psionic_destroyer_bow_L1"
			index = 0
			texture_diffuse = "psionic_01_destroyer_diffuse.dds"
			texture_normal = "psionic_01_destroyer_normal.dds"
			texture_specular = "psionic_01_destroyer_specular.dds"
			shader = "PdxMeshShipDiffuseEmissive"
		}
		meshsettings = {
			name = "g_body_psionic_destroyer_bow_L1_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_psionic_destroyer_bow_L1_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_destroyer_bow_M1S2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_destroyer_bow_M1S2.mesh"

		meshsettings = {
			name = "g_body_psionic_destroyer_bow_M1S2"
			index = 0
			texture_diffuse = "psionic_01_destroyer_diffuse.dds"
			texture_normal = "psionic_01_destroyer_normal.dds"
			texture_specular = "psionic_01_destroyer_specular.dds"
			shader = "PdxMeshShipDiffuseEmissive"
		}
		meshsettings = {
			name = "g_body_psionic_destroyer_bow_M1S2_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_psionic_destroyer_bow_M1S2_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_destroyer_bow_S3_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_destroyer_bow_S3.mesh"

		meshsettings = {
			name = "g_body_psionic_destroyer_bow_S3"
			index = 0
			texture_diffuse = "psionic_01_destroyer_diffuse.dds"
			texture_normal = "psionic_01_destroyer_normal.dds"
			texture_specular = "psionic_01_destroyer_specular.dds"
			shader = "PdxMeshShipDiffuseEmissive"
		}
		meshsettings = {
			name = "g_body_psionic_destroyer_bow_S3_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_psionic_destroyer_bow_S3_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	#######  destroyer stern sections  #######

	pdxmesh = {
		name = "psionic_01_destroyer_stern_S2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_destroyer_stern_S2.mesh"

		meshsettings = {
			name = "g_body_psionic_destroyer_stern_S2"
			index = 0
			texture_diffuse = "psionic_01_destroyer_diffuse.dds"
			texture_normal = "psionic_01_destroyer_normal.dds"
			texture_specular = "psionic_01_destroyer_specular.dds"
			shader = "PdxMeshShipDiffuseEmissive"
		}
		meshsettings = {
			name = "g_body_psionic_destroyer_stern_S2_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_destroyer_stern_M1_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_destroyer_stern_M1.mesh"

		meshsettings = {
			name = "g_body_psionic_destroyer_stern_M1"
			index = 0
			texture_diffuse = "psionic_01_destroyer_diffuse.dds"
			texture_normal = "psionic_01_destroyer_normal.dds"
			texture_specular = "psionic_01_destroyer_specular.dds"
			shader = "PdxMeshShipDiffuseEmissive"
		}
		meshsettings = {
			name = "g_body_psionic_destroyer_stern_M1_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
		meshsettings = {
			name = "g_body_psionic_destroyer_stern_M1_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	#######  Battleship frame  #######
	
	pdxmesh = {
		name = "psionic_01_battleship_frame_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_frame.mesh"

		# animation = { id = "idle"			type = "psionic_01_battleship_frame_idle_animation" }
		# animation = { id = "death"			type = "psionic_01_battleship_frame_death_animation" }
		# animation = { id = "death2"			type = "psionic_01_battleship_frame_death2_animation" }
		# animation = { id = "death3"			type = "psionic_01_battleship_frame_death3_animation" }
	}

	#######  Battleship bow sections  #######	

	pdxmesh = {
		name = "psionic_01_battleship_bow_L1M1S2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_bow_L1_M1_S2.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_L1_M1_S2"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_L1_M1_S2_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_L1_M1_S2_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "psionic_01_battleship_bow_L2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_bow_L2.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_L2"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_L2_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_L2_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "psionic_01_battleship_bow_M1S2SHB_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_bow_M1_S2_HB.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_M1_S2_HB"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_M1_S2_HB_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_M1_S2_HB_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "psionic_01_battleship_bow_XL1_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_bow_XL.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_XL"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_bow_XL_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}	

	#######  Battleship mid sections  #######			

	pdxmesh = {
		name = "psionic_01_battleship_mid_L2M2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_mid_L2_M2.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_mid_L2_M2"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_mid_L2_M2_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_battleship_mid_L3_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_mid_L3.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_mid_L3"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_mid_L3_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_battleship_mid_M4SHB_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_mid_M4_SHB.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_mid_M4_SHB"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_mid_M4_SHB_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}
	
	pdxmesh = {
		name = "psionic_01_battleship_mid_S4LHB_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_mid_S4_LHB.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_mid_S4_LHB"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_mid_S4_LHB_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_mid_S4_LHB_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	#######  Battleship stern sections  #######	

	pdxmesh = {
		name = "psionic_01_battleship_stern_L1_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_stern_L1.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_stern_L1"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_stern_L1_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_stern_L1_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
		
	pdxmesh = {
		name = "psionic_01_battleship_stern_M2_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_battleship_stern_M2.mesh"

		meshsettings = {
			name = "g_body_psionic_01_battleship_stern_M2"
			index = 0
			texture_diffuse = "psionic_01_battleship_diffuse.dds"
			texture_normal = "psionic_01_battleship_normal.dds"
			texture_specular = "psionic_01_battleship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_stern_M2_turrets"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_battleship_stern_M2_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	######## Transport Ship ###########

	pdxmesh = {
		name = "psionic_01_transport_ship_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_transport_ship.mesh"

		meshsettings = {
			name = "g_body_psionic_01_transport_ship"
			index = 0
			texture_diffuse = "psionic_01_transport_ship_diffuse.dds"
			texture_normal = "psionic_01_transport_ship_normal.dds"
			texture_specular = "psionic_01_transport_ship_specular.dds"
			shader = "PdxMeshShip"
		}
		meshsettings = {
			name = "g_body_psionic_01_transport_ship_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "psionic_01_drop_pod_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_drop_pod.mesh"

		meshsettings = {
			name = "g_body_psionic_01_drop_pod"
			index = 0
			texture_diffuse = "psionic_01_transport_ship_diffuse.dds"
			texture_normal = "psionic_01_transport_ship_normal.dds"
			texture_specular = "psionic_01_transport_ship_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	################# Strikecraft #################

	pdxmesh = {
		name = "psionic_01_strikecraft_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_strikecraft.mesh"

		meshsettings = {
			name = "g_body_psionic_01_strikecraft"
			index = 0
			texture_diffuse = "psionic_01_strike_craft_diffuse.dds"
			texture_normal = "psionic_01_strike_craft_normal.dds"
			texture_specular = "psionic_01_strike_craft_specular.dds"
			shader = "PdxMeshShipDiffuseEmissive"
		}

		meshsettings = {
			name = "g_body_psionic_01_strikecraft_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	############ Turrets #############

	pdxmesh = {
		name = "psionic_01_turret_missile_large_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_turret_missile_large.mesh"

		meshsettings = {
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_turret_missile_medium_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_turret_missile_medium.mesh"

		meshsettings = {
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_turret_missile_small_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_turret_missile_small.mesh"

		meshsettings = {
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_turret_point_defense_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_turret_point_defense.mesh"

		meshsettings = {
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_turret_projectile_large_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_turret_projectile_large.mesh"

		meshsettings = {
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_turret_projectile_medium_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_turret_projectile_medium.mesh"

		meshsettings = {
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_turret_projectile_small_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_turret_projectile_small.mesh"

		meshsettings = {
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_turret_xl_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_turret_xl.mesh"

		meshsettings = {
			texture_diffuse = "psionic_01_turret_xl_diffuse.dds"
			texture_normal = "psionic_01_turret_xl_normal.dds"
			texture_specular = "psionic_01_turret_xl_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	############ Stations #############

	pdxmesh = {
		name = "psionic_01_science_station_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_science_station.mesh"

		animation = { id = "idle"			type = "psionic_01_science_station_idle_animation" }
		
		meshsettings = {
			name = "g_body_psionic_science_station"
			index = 0
			texture_diffuse = "psionic_01_science_station_diffuse.dds"
			texture_normal = "psionic_01_science_station_normal.dds"
			texture_specular = "psionic_01_science_station_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_science_station_frame_mesh"
		file = "gfx/models/ships/nemesis_01/nemesis_01_research_station_frame.mesh"
	}
	
	pdxmesh = {
		name = "psionic_01_military_station_small_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_military_station.mesh"

		meshsettings = {
			name = "g_body_psionic_01_military_station"
			index = 0
			texture_diffuse = "psionic_01_military_station_diffuse.dds"
			texture_normal = "psionic_01_military_station_normal.dds"
			texture_specular = "psionic_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_psionic_01_military_station_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "psionic_01_military_station_section_hangar_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_military_station_hangar_module.mesh"
		
		meshsettings = {
			name = "g_body_psionic_01_military_station_hangar_module"
			index = 0
			texture_diffuse = "psionic_01_military_station_diffuse.dds"
			texture_normal = "psionic_01_military_station_normal.dds"
			texture_specular = "psionic_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_military_station_station_hangar_L1"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_psionic_01_military_station_hangar_bay_glass"
			index = 0
			texture_diffuse = "psionic_01_military_station_bay_diffuse.dds"
			texture_normal = "psionic_01_military_station_bay_normal.dds"
			texture_specular = "psionic_01_military_station_bay_specular.dds"
			shader = "AlphaBlend_00"
		}
	}

	pdxmesh = {
		name = "psionic_01_military_station_section_heavy_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_military_station_heavy_module.mesh"
		
		meshsettings = {
			name = "g_body_psionic_01_military_station_heavy_module"
			index = 0
			texture_diffuse = "psionic_01_military_station_diffuse.dds"
			texture_normal = "psionic_01_military_station_normal.dds"
			texture_specular = "psionic_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_psionic_01_military_station_heavy_module_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}

		meshsettings = {
			name = "g_body_military_station_heavy_module_L1"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_military_station_section_medium_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_military_station_medium_module.mesh"

		meshsettings = {
			name = "g_body_psionic_01_military_station_medium_module"
			index = 0
			texture_diffuse = "psionic_01_military_station_diffuse.dds"
			texture_normal = "psionic_01_military_station_normal.dds"
			texture_specular = "psionic_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_militaty_station_medium_module_M2"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_military_station_section_light_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_military_station_light_module.mesh"

		meshsettings = {
			name = "g_body_psionic_01_military_station_light_module"
			index = 0
			texture_diffuse = "psionic_01_military_station_diffuse.dds"
			texture_normal = "psionic_01_military_station_normal.dds"
			texture_specular = "psionic_01_military_station_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_psionic_01_military_station_light_module_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}

		meshsettings = {
			name = "g_body_military_station_light_module_S4"
			index = 0
			texture_diffuse = "psionic_01_turrets_diffuse.dds"
			texture_normal = "psionic_01_turrets_normal.dds"
			texture_specular = "psionic_01_turrets_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_mining_station_mesh"
		file = "gfx/models/ships/psionic_01/psionic_01_mining_station.mesh"

		meshsettings = {
			name = "g_body_psionic_01_mining_station"
			index = 0
			texture_diffuse = "psionic_01_mining_station_diffuse.dds"
			texture_normal = "psionic_01_mining_station_normal.dds"
			texture_specular = "psionic_01_mining_station_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "g_body_psionic_01_mining_station_fx"
			index = 0
			texture_diffuse = "psionic_01_colony_ship_flowmap_diffuse.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}

		meshsettings = {
			name = "g_body_psionic_01_mining_station_01_fx"
			index = 0
			texture_diffuse = "psionic_01_mining_station_flowmap.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "psionic_01_mining_station_frame_mesh"
		file = "gfx/models/ships/nemesis_01/nemesis_01_mining_station_frame.mesh"
	}
}
