objectTypes = { pdxmesh = { name = "pirate_01_fighter_mesh" file = "gfx/models/ships/pirate_01/pirate_01_fighter.mesh" scale = 1.0 meshsettings = { name = "bodyShape" index = 0 texture_diffuse = "pirate_01_fighter_diffuse.dds" texture_normal = "pirate_01_fighter_normal.dds" texture_specular = "pirate_01_fighter_specular.dds" shader = "PdxMeshShip" } } }