objectTypes = {

	pdxmesh = {
		name = "pirate_01_turret_projectile_large_mesh"
		file = "gfx/models/ships/mammalian_01/mammalian_01_turret_projectile_large.mesh"

		scale = 1.0

	}	
	
	pdxmesh = {
		name = "pirate_01_turret_projectile_medium_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_turret_projectile_medium.mesh"

		scale = 1.0

	}	
	
	pdxmesh = {
		name = "pirate_01_turret_projectile_small_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_turret_projectile_small.mesh"
		
		scale = 1.0
	#	meshsettings = {
	#		shader = "PdxMeshShip"
	#		texture_diffuse = "pirate_01_turret_diffuse.dds"
	#		texture_normal = "pirate_01_turret_normal.dds"
	#		texture_specular = "pirate_01_turret_specular.dds"
	#	}
	}	
	
	pdxmesh = {
		name = "pirate_01_turret_missile_large_mesh"
		file = "gfx/models/ships/mammalian_01/mammalian_01_turret_missile_large.mesh"

		scale = 1.0
		
	}	
	
	pdxmesh = {
		name = "pirate_01_turret_missile_medium_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_turret_missile_medium.mesh"

		scale = 1.0
	#	meshsettings = {
	#		shader = "PdxMeshShip"
	#		texture_diffuse = "pirate_01_turret_diffuse.dds"
	#		texture_normal = "pirate_01_turret_normal.dds"
	#		texture_specular = "pirate_01_turret_specular.dds"
	#	}
	}	
	
	pdxmesh = {
		name = "pirate_01_turret_missile_small_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_turret_missile_small.mesh"
		
		scale = 1.0
	#	meshsettings = {
	#		shader = "PdxMeshShip"
	#		texture_diffuse = "pirate_01_turret_diffuse.dds"
	#		texture_normal = "pirate_01_turret_normal.dds"
	#		texture_specular = "pirate_01_turret_specular.dds"
	#	}
	}		
	
	pdxmesh = {
		name = "pirate_01_turret_point_defence_mesh"
		file = "gfx/models/ships/mammalian_01/mammalian_01_turret_point_defence.mesh"
		
		scale = 1.0

	}	
		
	pdxmesh = {
		name = "pirate_01_cruiser_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_cruiser.mesh"
		scale = 1.0
				animation = { id = "idle"			type = "molluscoid_01_corvette_frame_idle_animation" }
				#animation = { id = "death"			type = "molluscoid_01_corvette_frame_death_animation" }
				#animation = { id = "death2"		type = "molluscoid_01_corvette_frame_death2_animation" }
				animation = { id = "death3"			type = "molluscoid_01_corvette_frame_death3_animation" }
				

		meshsettings = {
			name = "pirate_cruiserShape"
			index = 0
			texture_diffuse = "pirate_01_base_asteroid_diffuse.dds"
			texture_normal = "pirate_01_base_asteroid_normal.dds"
			texture_specular = "pirate_01_base_asteroid_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "pirate_cruiserShape"
			index = 1
			texture_diffuse = "pirate_01_base_diffuse.dds"
			texture_normal = "pirate_01_base_normal.dds"
			texture_specular = "pirate_01_base_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "pirate_cruiserShape"
			index = 2
			texture_diffuse = "pirate_corvette_01_diffuse.dds"
			texture_normal = "pirate_corvette_01_normal.dds"
			texture_specular = "pirate_corvette_01_spec.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "pirate_cruiserShape"
			index = 3
			texture_diffuse = "pirate_01_destroyer_diffuse.dds"
			texture_normal = "pirate_01_destroyer_normal.dds"
			texture_specular = "pirate_01_destroyer_spec.dds"
			shader = "PdxMeshShip"
		}
	}	
		
	pdxmesh = {
		name = "pirate_01_corvette_M1S1_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_corvette_M1S1.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}
		
	pdxmesh = {
		name = "pirate_01_corvette_S3_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_corvette_S3.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}	
	
		pdxmesh = {
		name = "pirate_01_corvette_S1_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_corvette_S1.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}	
	
	#######  destroyer frame  #######
	
	pdxmesh = {
		name = "pirate_01_destroyer_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_destroyer.mesh"
		scale = 1.0
				meshsettings = {
			shader = "PdxMeshShip"
		}
	}
	
	
	
	#######  destroyer bow sections  #######	
	
	pdxmesh = {
		name = "pirates_destroyer01_1l_2s_mesh"
		file = "gfx/models/ships/pirate_01/pirates_destroyer01_1l_2s.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}
		
		
	pdxmesh = {
		name = "pirates_destroyer01_1m_2s_1m_mesh"
		file = "gfx/models/ships/pirate_01/pirates_destroyer01_1m_2s_1m.mesh"
		scale = 1.0
		meshsettings = {
			shader = "PdxMeshShip"
		}
	}

	
	
	#######  base   #######	
	
	pdxmesh = {
		name = "pirate_01_base_mesh"
		file = "gfx/models/ships/pirate_01/pirate_01_base.mesh"
		scale = 1.0
		
		animation = { id = "idle"			type = "pirate_01_base_idle_animation" }
		animation = { id = "death"			type = "pirate_01_base_death_animation" }
		
		meshsettings = {
			shader = "PdxMeshShip"
		}
		
		
	}
	
}
