objectTypes = {
	pdxmesh = {
		name = "paragon_01_legendary_ship_01_mesh"
		file = "gfx/models/ships/paragon_01/paragon_01_legendary_ship_01.mesh"
		
		animation = { id = "idle"		type = "paragon_01_legendary_ship_01_idle_animation" }
		animation = { id = "move"		type = "paragon_01_legendary_ship_01_moving_animation" }
		animation = { id = "attack"		type = "paragon_01_legendary_ship_01_attack_animation" }
		animation = { id = "combat_moving"	type = "paragon_01_legendary_ship_01_attack_animation" }
		animation = { id = "combat_idle"	type = "paragon_01_legendary_ship_01_attack_animation" }
		animation = { id = "attack_stance"	type = "paragon_01_legendary_ship_01_attack_animation" }
		animation = { id = "back_to_idle"	type = "paragon_01_legendary_ship_01_idle_animation" }
		animation = { id = "death_attack_stance"	type = "paragon_01_legendary_ship_01_death_attack_stance_animation" }
		animation = { id = "death_idle_stance"	type = "paragon_01_legendary_ship_01_death_idle_stance_animation" }
		#animation = { id = "land"	type = "paragon_01_legendary_ship_01_land_animation" }


		meshsettings = {
			name = "g_bodyShape"
			index = 0
			texture_diffuse = "temple_of_whispers_diffuse.dds"
			texture_normal = "temple_of_whispers_normal.dds"
			texture_specular = "temple_of_whispers_specular.dds"
			shader = "PdxMeshShipDiffuseEmissive"
		}
	}

	pdxmesh = {
		name = "paragon_01_legendary_ship_01_frame_mesh"
		file = "gfx/models/ships/paragon_01/paragon_01_legendary_ship_01_frame.mesh"
		
		animation = { id = "idle"			type = "paragon_01_legendary_ship_01_frame_idle_animation" }
		animation = { id = "move"			type = "paragon_01_legendary_ship_01_frame_moving_animation" }
		animation = { id = "death_idle_stance"	type = "paragon_01_legendary_ship_01_frame_death_idle_stance_animation" }
		animation = { id = "death_attack_stance"	type = "paragon_01_legendary_ship_01_frame_death_attack_stance_animation" }
	}
}
