objectTypes = { pdxmesh = { name = "azaryn_dome_mesh" file = "gfx/models/ships/paragon_01/paragon_01_legendary_ship_03.mesh" animation = { id = "idle" type = "paragon_01_legendary_ship_03_idle_animation" } animation = { id = "move" type = "paragon_01_legendary_ship_03_moving_animation"} animation = { id = "death" type = "paragon_01_legendary_ship_03_death_animation"} meshsettings = { name = "g_bodyShape" index = 0 texture_diffuse = "paragon_01_plantoid_ship_diffuse.dds" texture_normal = "paragon_01_plantoid_ship_normal.dds" texture_specular = "paragon_01_plantoid_ship_specular.dds" shader = "PdxMeshShipDiffuseEmissive" } meshsettings = { name = "g_bodyShape" index = 1 texture_diffuse = "paragon_01_plantoid_ship_diffuse.dds" texture_normal = "paragon_01_plantoid_ship_normal.dds" texture_specular = "paragon_01_plantoid_ship_specular.dds" shader = "PdxMeshShipDiffuseEmissiveAlpha" } } pdxmesh = { name = "azaryn_dome_frame_mesh" file = "gfx/models/ships/paragon_01/paragon_01_legendary_ship_03_frame.mesh" animation = { id = "idle" type = "paragon_01_legendary_ship_03_frame_idle_animation" } animation = { id = "death" type = "paragon_01_legendary_ship_03_frame_death_animation" } } }