objectTypes = {
	pdxmesh = {
		name = "nemesis_01_explosion_swipe_mesh"
		file = "gfx/models/ships/nemesis_01/nemesis_01_explosion_swipe.mesh"
		animation = { id = "idle"		type = "nemesis_01_swipe_grow" }

		meshsettings = {
			index = 0
			texture_diffuse = "nemesis_01_explosion_swipe.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshAlphaAdditiveAnimateUVErosion"
		}
	}
	
#	pdxmesh = {
#		name = "nemesis_01_explosion_debri_mesh"
#		file = "gfx/models/ships/nem_test/nemesis_01_explosion_debri.mesh"
#		animation = { id = "idle"		type = "nemesis_01_debri" }
#
#		meshsettings = {
#			index = 0
#			texture_diffuse = "explosion_debri.dds"
#			texture_normal = "nonormal.dds"
#			texture_specular = "nospec.dds"
#			shader = "PdxMeshShip"
#		}
#	}
}
