objectTypes = {
	pdxmesh = {
		name = "mega_shipyard_01_radiation_effect_mesh"
		file = "gfx/models/ships/megastructures/mega_shipyard/mega_shipyard_01_radiation_effect.mesh"

		meshsettings = {
			index = 0
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "mega_shipyard_01_radiation_effect.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
		}
	}
	
	pdxmesh = {
		name = "mega_shipyard_01_radiation_effect_2_mesh"
		file = "gfx/models/ships/megastructures/mega_shipyard/mega_shipyard_01_radiation_effect.mesh"

		meshsettings = {
			index = 0
			shader = "PdxMeshAlphaAdditiveAnimateUV"
			texture_diffuse = "mega_shipyard_01_radiation_effect_2.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
		}
	}
}
