entity = {
	name = "holo_galaxy_entity"
	pdxmesh = "holo_galaxy_mesh"
	locator = { name = "base"  position = { 0 0 0 }}
	scale = .8
		
		game_data = {
		bloom_factor			= 1.8
		uv_animation_speed 		= .1
		uv_animation_direction 	= { 1 0.0 }
		}

}

entity = {
	name = "holo_earth_entity"
	pdxmesh = "holo_earth_mesh"
	locator = { name = "base"  position = { 0 0 0 }}
	scale = .8
		
		game_data = {
		bloom_factor			= 1
		uv_animation_speed 		= .1
		uv_animation_direction 	= { 1 0.50 }
		}

}

entity = {
	name = "holo_light_entity"
	pdxmesh = "holo_light_mesh"
	locator = { name = "base"  position = { 0 0 0 }}
	scale = .8

	
		game_data = {

		bloom_factor			= 1
		uv_animation_speed 		= .2
		uv_animation_direction 	= { 0 1.0 }
		}

}

entity = {
	name = "holo_globe_edge_entity"
	pdxmesh = "holo_globe_edge_mesh"
	default_state = "idle"
	
	state = { name = "idle" animation = "idle" animation_speed = 0.25 }	
	game_data = {
		bloom_factor			= 2.5
		uv_animation_speed 		= 0.25
		uv_animation_direction 	= { 0.10 1.0 }
	}
}

## Animation

	animation = {
	name = "globe_edge_idle_animation"
	file = "globe_edge_idle.anim"
	}

entity = {
	name = "interstellar_light_shaft_entity"
	pdxmesh = "interstellar_light_shaft_mesh"
	
	game_data = {
		bloom_factor			= 1.6
		uv_animation_speed 		= 0.2
		uv_animation_direction 	= { 0.10 1.0 }
	}
}


entity = {
	name = "hologram_effect_entity"

	locator = { name = "base"  position = { 0 25 0 }}
	scale = 1.1
	default_state = "idle"
	
	state = { name = "idle" state_time = 15 looping = yes
	
		event = { time = 0 node = "base" particle = "interstellar_assembly_2_effect" keep_particle = yes trigger_once = yes life = 15}
	}			
		attach = { base = "holo_galaxy_entity" }	
		attach = { base = "holo_light_entity" }	
		attach = { base = "holo_earth_entity" }	
		attach = { base = "holo_globe_edge_entity" }
		

}

entity = {
	name = "interstellar_assembly_effect_2_entity"
	pdxmesh = "interstellar_assembly_effect_2_mesh"
	
	game_data = {
		bloom_factor			= 2
		uv_animation_speed 		= 0.1
		uv_animation_direction 	= { 0.10 1.0 }
	}
}

