objectTypes = {

########################
# Grand Archive Meshes #
########################

	pdxmesh = {
		name = "grand_archive_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5
	}

	pdxmesh = {
		name = "humanoid_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "humanoid_01_dome_diffuse.dds"
			texture_normal = "humanoid_01_dome_normal.dds"
			texture_specular = "humanoid_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
		name = "grand_archive_aquatic_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "aquatic_01_grand_archive_diffuse.dds"
			texture_normal = "aquatic_01_grand_archive_normal.dds"
			texture_specular = "aquatic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "aquatic_01_grand_archive_diffuse.dds"
			texture_normal = "aquatic_01_grand_archive_normal.dds"
			texture_specular = "aquatic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "aquatic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "aquatic_01_grand_archive_glass_normal.dds"
			texture_specular = "aquatic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "aquatic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "aquatic_01_grand_archive_glass_normal.dds"
			texture_specular = "aquatic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "aquatic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "aquatic_01_grand_archive_glass_normal.dds"
			texture_specular = "aquatic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "aquatic_01_grand_archive_diffuse.dds"
			texture_normal = "aquatic_01_grand_archive_normal.dds"
			texture_specular = "aquatic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "aquatic_01_grand_archive_diffuse.dds"
			texture_normal = "aquatic_01_grand_archive_normal.dds"
			texture_specular = "aquatic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "aquatic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "aquatic_01_grand_archive_glass_normal.dds"
			texture_specular = "aquatic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "aquatic_01_grand_archive_window_diffuse.dds"
			texture_normal = "aquatic_01_grand_archive_window_normal.dds"
			texture_specular = "aquatic_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "aquatic_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "aquatic_01_dome_diffuse.dds"
			texture_normal = "aquatic_01_dome_normal.dds"
			texture_specular = "aquatic_01_dome_specular.dds"
			shader = PdxMeshShipDiffuseEmissiveAlpha
		}
	}

	pdxmesh = {
		name = "grand_archive_arthropoid_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "arthropoid_01_grand_archive_diffuse.dds"
			texture_normal = "arthropoid_01_grand_archive_normal.dds"
			texture_specular = "arthropoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "arthropoid_01_grand_archive_diffuse.dds"
			texture_normal = "arthropoid_01_grand_archive_normal.dds"
			texture_specular = "arthropoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "arthropoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "arthropoid_01_grand_archive_glass_normal.dds"
			texture_specular = "arthropoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "arthropoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "arthropoid_01_grand_archive_glass_normal.dds"
			texture_specular = "arthropoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "arthropoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "arthropoid_01_grand_archive_glass_normal.dds"
			texture_specular = "arthropoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "arthropoid_01_grand_archive_diffuse.dds"
			texture_normal = "arthropoid_01_grand_archive_normal.dds"
			texture_specular = "arthropoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "arthropoid_01_grand_archive_diffuse.dds"
			texture_normal = "arthropoid_01_grand_archive_normal.dds"
			texture_specular = "arthropoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "arthropoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "arthropoid_01_grand_archive_glass_normal.dds"
			texture_specular = "arthropoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "arthropoid_01_grand_archive_window_diffuse.dds"
			texture_normal = "arthropoid_01_grand_archive_window_normal.dds"
			texture_specular = "arthropoid_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "arthropoid_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "arthropoid_01_dome_diffuse.dds"
			texture_normal = "arthropoid_01_dome_normal.dds"
			texture_specular = "arthropoid_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
		name = "grand_archive_avian_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "avian_01_grand_archive_diffuse.dds"
			texture_normal = "avian_01_grand_archive_normal.dds"
			texture_specular = "avian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "avian_01_grand_archive_diffuse.dds"
			texture_normal = "avian_01_grand_archive_normal.dds"
			texture_specular = "avian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "avian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "avian_01_grand_archive_glass_normal.dds"
			texture_specular = "avian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "avian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "avian_01_grand_archive_glass_normal.dds"
			texture_specular = "avian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "avian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "avian_01_grand_archive_glass_normal.dds"
			texture_specular = "avian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "avian_01_grand_archive_diffuse.dds"
			texture_normal = "avian_01_grand_archive_normal.dds"
			texture_specular = "avian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "avian_01_grand_archive_diffuse.dds"
			texture_normal = "avian_01_grand_archive_normal.dds"
			texture_specular = "avian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "avian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "avian_01_grand_archive_glass_normal.dds"
			texture_specular = "avian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "avian_01_grand_archive_window_diffuse.dds"
			texture_normal = "avian_01_grand_archive_window_normal.dds"
			texture_specular = "avian_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "avian_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "avian_01_dome_diffuse.dds"
			texture_normal = "avian_01_dome_normal.dds"
			texture_specular = "avian_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
		name = "grand_archive_cybernetic_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "cybernetic_01_grand_archive_diffuse.dds"
			texture_normal = "cybernetic_01_grand_archive_normal.dds"
			texture_specular = "cybernetic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "cybernetic_01_grand_archive_diffuse.dds"
			texture_normal = "cybernetic_01_grand_archive_normal.dds"
			texture_specular = "cybernetic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "cybernetic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "cybernetic_01_grand_archive_glass_normal.dds"
			texture_specular = "cybernetic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "cybernetic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "cybernetic_01_grand_archive_glass_normal.dds"
			texture_specular = "cybernetic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "cybernetic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "cybernetic_01_grand_archive_glass_normal.dds"
			texture_specular = "cybernetic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "cybernetic_01_grand_archive_diffuse.dds"
			texture_normal = "cybernetic_01_grand_archive_normal.dds"
			texture_specular = "cybernetic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "cybernetic_01_grand_archive_diffuse.dds"
			texture_normal = "cybernetic_01_grand_archive_normal.dds"
			texture_specular = "cybernetic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "cybernetic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "cybernetic_01_grand_archive_glass_normal.dds"
			texture_specular = "cybernetic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "cybernetic_01_grand_archive_window_diffuse.dds"
			texture_normal = "cybernetic_01_grand_archive_window_normal.dds"
			texture_specular = "cybernetic_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "cybernetic_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "cybernetic_01_dome_diffuse.dds"
			texture_normal = "cybernetic_01_dome_normal.dds"
			texture_specular = "cybernetic_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
		name = "grand_archive_fungoid_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "fungoid_01_grand_archive_diffuse.dds"
			texture_normal = "fungoid_01_grand_archive_normal.dds"
			texture_specular = "fungoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "fungoid_01_grand_archive_diffuse.dds"
			texture_normal = "fungoid_01_grand_archive_normal.dds"
			texture_specular = "fungoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "fungoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "fungoid_01_grand_archive_glass_normal.dds"
			texture_specular = "fungoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "fungoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "fungoid_01_grand_archive_glass_normal.dds"
			texture_specular = "fungoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "fungoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "fungoid_01_grand_archive_glass_normal.dds"
			texture_specular = "fungoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "fungoid_01_grand_archive_diffuse.dds"
			texture_normal = "fungoid_01_grand_archive_normal.dds"
			texture_specular = "fungoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "fungoid_01_grand_archive_diffuse.dds"
			texture_normal = "fungoid_01_grand_archive_normal.dds"
			texture_specular = "fungoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "fungoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "fungoid_01_grand_archive_glass_normal.dds"
			texture_specular = "fungoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "fungoid_01_grand_archive_window_diffuse.dds"
			texture_normal = "fungoid_01_grand_archive_window_normal.dds"
			texture_specular = "fungoid_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "fungoid_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "fungoid_01_dome_diffuse.dds"
			texture_normal = "fungoid_01_dome_normal.dds"
			texture_specular = "fungoid_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
		name = "grand_archive_imperial_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "imperial_01_grand_archive_diffuse.dds"
			texture_normal = "imperial_01_grand_archive_normal.dds"
			texture_specular = "imperial_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "imperial_01_grand_archive_diffuse.dds"
			texture_normal = "imperial_01_grand_archive_normal.dds"
			texture_specular = "imperial_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "imperial_01_grand_archive_glass_diffuse.dds"
			texture_normal = "imperial_01_grand_archive_glass_normal.dds"
			texture_specular = "imperial_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "imperial_01_grand_archive_glass_diffuse.dds"
			texture_normal = "imperial_01_grand_archive_glass_normal.dds"
			texture_specular = "imperial_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "imperial_01_grand_archive_glass_diffuse.dds"
			texture_normal = "imperial_01_grand_archive_glass_normal.dds"
			texture_specular = "imperial_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "imperial_01_grand_archive_diffuse.dds"
			texture_normal = "imperial_01_grand_archive_normal.dds"
			texture_specular = "imperial_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "imperial_01_grand_archive_diffuse.dds"
			texture_normal = "imperial_01_grand_archive_normal.dds"
			texture_specular = "imperial_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "imperial_01_grand_archive_glass_diffuse.dds"
			texture_normal = "imperial_01_grand_archive_glass_normal.dds"
			texture_specular = "imperial_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "imperial_01_grand_archive_window_diffuse.dds"
			texture_normal = "imperial_01_grand_archive_window_normal.dds"
			texture_specular = "imperial_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "imperial_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "imperial_01_dome_diffuse.dds"
			texture_normal = "imperial_01_dome_normal.dds"
			texture_specular = "imperial_01_dome_specular.dds"
			shader = PdxMeshShipDiffuseEmissiveAlpha
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/imperial_01_grand_archive_cage.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "imperial_01_cage_diffuse.dds"
			texture_normal = "imperial_01_cage_normal.dds"
			texture_specular = "imperial_01_cage_specular.dds"
			shader = PdxMeshShip
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
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			index = 0
			texture_diffuse = "lithoid_01_grand_archive_diffuse.dds"
			texture_normal = "lithoid_01_grand_archive_normal.dds"
			texture_specular = "lithoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_diffuse = "lithoid_01_grand_archive_diffuse.dds"
			texture_normal = "lithoid_01_grand_archive_normal.dds"
			texture_specular = "lithoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "lithoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "lithoid_01_grand_archive_glass_normal.dds"
			texture_specular = "lithoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "lithoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "lithoid_01_grand_archive_glass_normal.dds"
			texture_specular = "lithoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "lithoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "lithoid_01_grand_archive_glass_normal.dds"
			texture_specular = "lithoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "lithoid_01_grand_archive_diffuse.dds"
			texture_normal = "lithoid_01_grand_archive_normal.dds"
			texture_specular = "lithoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "lithoid_01_grand_archive_diffuse.dds"
			texture_normal = "lithoid_01_grand_archive_normal.dds"
			texture_specular = "lithoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "lithoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "lithoid_01_grand_archive_glass_normal.dds"
			texture_specular = "lithoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "lithoid_01_grand_archive_window_diffuse.dds"
			texture_normal = "lithoid_01_grand_archive_window_normal.dds"
			texture_specular = "lithoid_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "lithoid_01_dome_diffuse.dds"
			texture_normal = "lithoid_01_dome_normal.dds"
			texture_specular = "lithoid_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
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			texture_diffuse = "mammalian_01_grand_archive_diffuse.dds"
			texture_normal = "mammalian_01_grand_archive_normal.dds"
			texture_specular = "mammalian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_normal = "mammalian_01_grand_archive_normal.dds"
			texture_specular = "mammalian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_normal = "mammalian_01_grand_archive_glass_normal.dds"
			texture_specular = "mammalian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "mammalian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "mammalian_01_grand_archive_glass_normal.dds"
			texture_specular = "mammalian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "mammalian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "mammalian_01_grand_archive_glass_normal.dds"
			texture_specular = "mammalian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "mammalian_01_grand_archive_diffuse.dds"
			texture_normal = "mammalian_01_grand_archive_normal.dds"
			texture_specular = "mammalian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "mammalian_01_grand_archive_diffuse.dds"
			texture_normal = "mammalian_01_grand_archive_normal.dds"
			texture_specular = "mammalian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "mammalian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "mammalian_01_grand_archive_glass_normal.dds"
			texture_specular = "mammalian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "mammalian_01_grand_archive_window_diffuse.dds"
			texture_normal = "mammalian_01_grand_archive_window_normal.dds"
			texture_specular = "mammalian_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "mammalian_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "mammalian_01_dome_diffuse.dds"
			texture_normal = "mammalian_01_dome_normal.dds"
			texture_specular = "mammalian_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
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			index = 0
			texture_diffuse = "molluscoid_01_grand_archive_diffuse.dds"
			texture_normal = "molluscoid_01_grand_archive_normal.dds"
			texture_specular = "molluscoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_diffuse = "molluscoid_01_grand_archive_diffuse.dds"
			texture_normal = "molluscoid_01_grand_archive_normal.dds"
			texture_specular = "molluscoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "molluscoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "molluscoid_01_grand_archive_glass_normal.dds"
			texture_specular = "molluscoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "molluscoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "molluscoid_01_grand_archive_glass_normal.dds"
			texture_specular = "molluscoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "molluscoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "molluscoid_01_grand_archive_glass_normal.dds"
			texture_specular = "molluscoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "molluscoid_01_grand_archive_diffuse.dds"
			texture_normal = "molluscoid_01_grand_archive_normal.dds"
			texture_specular = "molluscoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "molluscoid_01_grand_archive_diffuse.dds"
			texture_normal = "molluscoid_01_grand_archive_normal.dds"
			texture_specular = "molluscoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "molluscoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "molluscoid_01_grand_archive_glass_normal.dds"
			texture_specular = "molluscoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "molluscoid_01_grand_archive_window_diffuse.dds"
			texture_normal = "molluscoid_01_grand_archive_window_normal.dds"
			texture_specular = "molluscoid_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "molluscoid_01_dome_diffuse.dds"
			texture_normal = "molluscoid_01_dome_normal.dds"
			texture_specular = "molluscoid_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
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			index = 0
			texture_diffuse = "necroid_01_grand_archive_diffuse.dds"
			texture_normal = "necroid_01_grand_archive_normal.dds"
			texture_specular = "necroid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_diffuse = "necroid_01_grand_archive_diffuse.dds"
			texture_normal = "necroid_01_grand_archive_normal.dds"
			texture_specular = "necroid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "necroid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "necroid_01_grand_archive_glass_normal.dds"
			texture_specular = "necroid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "necroid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "necroid_01_grand_archive_glass_normal.dds"
			texture_specular = "necroid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "necroid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "necroid_01_grand_archive_glass_normal.dds"
			texture_specular = "necroid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "necroid_01_grand_archive_diffuse.dds"
			texture_normal = "necroid_01_grand_archive_normal.dds"
			texture_specular = "necroid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_diffuse = "necroid_01_grand_archive_diffuse.dds"
			texture_normal = "necroid_01_grand_archive_normal.dds"
			texture_specular = "necroid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_diffuse = "necroid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "necroid_01_grand_archive_glass_normal.dds"
			texture_specular = "necroid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "necroid_01_grand_archive_window_diffuse.dds"
			texture_normal = "necroid_01_grand_archive_window_normal.dds"
			texture_specular = "necroid_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "necroid_01_dome_diffuse.dds"
			texture_normal = "necroid_01_dome_normal.dds"
			texture_specular = "necroid_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
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			index = 0
			texture_diffuse = "plantoid_01_grand_archive_diffuse.dds"
			texture_normal = "plantoid_01_grand_archive_normal.dds"
			texture_specular = "plantoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_diffuse = "plantoid_01_grand_archive_diffuse.dds"
			texture_normal = "plantoid_01_grand_archive_normal.dds"
			texture_specular = "plantoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "plantoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "plantoid_01_grand_archive_glass_normal.dds"
			texture_specular = "plantoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "plantoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "plantoid_01_grand_archive_glass_normal.dds"
			texture_specular = "plantoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "plantoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "plantoid_01_grand_archive_glass_normal.dds"
			texture_specular = "plantoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
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			texture_diffuse = "plantoid_01_grand_archive_diffuse.dds"
			texture_normal = "plantoid_01_grand_archive_normal.dds"
			texture_specular = "plantoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "plantoid_01_grand_archive_diffuse.dds"
			texture_normal = "plantoid_01_grand_archive_normal.dds"
			texture_specular = "plantoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_diffuse = "plantoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "plantoid_01_grand_archive_glass_normal.dds"
			texture_specular = "plantoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "plantoid_01_grand_archive_window_diffuse.dds"
			texture_normal = "plantoid_01_grand_archive_window_normal.dds"
			texture_specular = "plantoid_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "plantoid_01_dome_diffuse.dds"
			texture_normal = "plantoid_01_dome_normal.dds"
			texture_specular = "plantoid_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
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			index = 0
			texture_diffuse = "reptilian_01_grand_archive_diffuse.dds"
			texture_normal = "reptilian_01_grand_archive_normal.dds"
			texture_specular = "reptilian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
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			texture_diffuse = "reptilian_01_grand_archive_diffuse.dds"
			texture_normal = "reptilian_01_grand_archive_normal.dds"
			texture_specular = "reptilian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "reptilian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "reptilian_01_grand_archive_glass_normal.dds"
			texture_specular = "reptilian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "reptilian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "reptilian_01_grand_archive_glass_normal.dds"
			texture_specular = "reptilian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "reptilian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "reptilian_01_grand_archive_glass_normal.dds"
			texture_specular = "reptilian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "reptilian_01_grand_archive_diffuse.dds"
			texture_normal = "reptilian_01_grand_archive_normal.dds"
			texture_specular = "reptilian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "reptilian_01_grand_archive_diffuse.dds"
			texture_normal = "reptilian_01_grand_archive_normal.dds"
			texture_specular = "reptilian_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "reptilian_01_grand_archive_glass_diffuse.dds"
			texture_normal = "reptilian_01_grand_archive_glass_normal.dds"
			texture_specular = "reptilian_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "reptilian_01_grand_archive_window_diffuse.dds"
			texture_normal = "reptilian_01_grand_archive_window_normal.dds"
			texture_specular = "reptilian_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
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		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "reptilian_01_dome_diffuse.dds"
			texture_normal = "reptilian_01_dome_normal.dds"
			texture_specular = "reptilian_01_dome_specular.dds"
			shader = AlphaBlend_00
		}
	}

	pdxmesh = {
		name = "grand_archive_synthetics_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "synthetics_01_grand_archive_diffuse.dds"
			texture_normal = "synthetics_01_grand_archive_normal.dds"
			texture_specular = "synthetics_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "synthetics_01_grand_archive_diffuse.dds"
			texture_normal = "synthetics_01_grand_archive_normal.dds"
			texture_specular = "synthetics_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "synthetics_01_grand_archive_glass_diffuse.dds"
			texture_normal = "synthetics_01_grand_archive_glass_normal.dds"
			texture_specular = "synthetics_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "synthetics_01_grand_archive_glass_diffuse.dds"
			texture_normal = "synthetics_01_grand_archive_glass_normal.dds"
			texture_specular = "synthetics_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "synthetics_01_grand_archive_glass_diffuse.dds"
			texture_normal = "synthetics_01_grand_archive_glass_normal.dds"
			texture_specular = "synthetics_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "synthetics_01_grand_archive_diffuse.dds"
			texture_normal = "synthetics_01_grand_archive_normal.dds"
			texture_specular = "synthetics_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "synthetics_01_grand_archive_diffuse.dds"
			texture_normal = "synthetics_01_grand_archive_normal.dds"
			texture_specular = "synthetics_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "synthetics_01_grand_archive_glass_diffuse.dds"
			texture_normal = "synthetics_01_grand_archive_glass_normal.dds"
			texture_specular = "synthetics_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "synthetics_01_grand_archive_window_diffuse.dds"
			texture_normal = "synthetics_01_grand_archive_window_normal.dds"
			texture_specular = "synthetics_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "synthetics_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "synthetics_01_dome_diffuse.dds"
			texture_normal = "synthetics_01_dome_normal.dds"
			texture_specular = "synthetics_01_dome_specular.dds"
			shader = PdxMeshShipDiffuseEmissiveAlpha
		}
	}

	pdxmesh = {
		name = "synthetics_01_grand_archive_cage_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/synthetics_01_grand_archive_cage.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "synthetics_01_cage_diffuse.dds"
			texture_normal = "synthetics_01_cage_normal.dds"
			texture_specular = "synthetics_01_cage_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "grand_archive_toxoid_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "toxoid_01_grand_archive_diffuse.dds"
			texture_normal = "toxoid_01_grand_archive_normal.dds"
			texture_specular = "toxoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "toxoid_01_grand_archive_diffuse.dds"
			texture_normal = "toxoid_01_grand_archive_normal.dds"
			texture_specular = "toxoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "toxoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "toxoid_01_grand_archive_glass_normal.dds"
			texture_specular = "toxoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "toxoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "toxoid_01_grand_archive_glass_normal.dds"
			texture_specular = "toxoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "toxoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "toxoid_01_grand_archive_glass_normal.dds"
			texture_specular = "toxoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "toxoid_01_grand_archive_diffuse.dds"
			texture_normal = "toxoid_01_grand_archive_normal.dds"
			texture_specular = "toxoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "toxoid_01_grand_archive_diffuse.dds"
			texture_normal = "toxoid_01_grand_archive_normal.dds"
			texture_specular = "toxoid_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "toxoid_01_grand_archive_glass_diffuse.dds"
			texture_normal = "toxoid_01_grand_archive_glass_normal.dds"
			texture_specular = "toxoid_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "toxoid_01_grand_archive_window_diffuse.dds"
			texture_normal = "toxoid_01_grand_archive_window_normal.dds"
			texture_specular = "toxoid_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "toxoid_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "toxoid_01_dome_diffuse.dds"
			texture_normal = "toxoid_01_dome_normal.dds"
			texture_specular = "toxoid_01_dome_specular.dds"
			shader = PdxMeshShipDiffuseEmissiveAlpha
		}
	}

	pdxmesh = {
		name = "toxoid_01_grand_archive_cage_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/toxoid_01_grand_archive_cage.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "toxoid_01_cage_diffuse.dds"
			texture_normal = "toxoid_01_cage_normal.dds"
			texture_specular = "toxoid_01_cage_specular.dds"
			shader = PdxMeshShip
		}
	}

	pdxmesh = {
		name = "grand_archive_mindwarden_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/mindwarden_01_grand_archive.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			texture_diffuse = "mindwarden_01_grand_archive_diffuse.dds"
			texture_normal = "mindwarden_01_grand_archive_normal.dds"
			texture_specular = "mindwarden_01_grand_archive_specular.dds"
			shader = PdxMeshShip
		}
	}

	pdxmesh = {
		name = "mindwarden_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/mindwarden_01_grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "mindwarden_01_dome_diffuse.dds"
			texture_normal = "mindwarden_01_dome_normal.dds"
			texture_specular = "mindwarden_01_dome_specular.dds"
			shader = PdxMeshShipDiffuseEmissiveAlpha
		}
	}

	pdxmesh = {
		name = "grand_archive_psionic_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "psionic_01_grand_archive_diffuse.dds"
			texture_normal = "psionic_01_grand_archive_normal.dds"
			texture_specular = "psionic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "psionic_01_grand_archive_diffuse.dds"
			texture_normal = "psionic_01_grand_archive_normal.dds"
			texture_specular = "psionic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "psionic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "psionic_01_grand_archive_glass_normal.dds"
			texture_specular = "psionic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "psionic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "psionic_01_grand_archive_glass_normal.dds"
			texture_specular = "psionic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "psionic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "psionic_01_grand_archive_glass_normal.dds"
			texture_specular = "psionic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "psionic_01_grand_archive_diffuse.dds"
			texture_normal = "psionic_01_grand_archive_normal.dds"
			texture_specular = "psionic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "psionic_01_grand_archive_diffuse.dds"
			texture_normal = "psionic_01_grand_archive_normal.dds"
			texture_specular = "psionic_01_grand_archive_specular.dds"
			shader = "PdxMeshShip"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "psionic_01_grand_archive_glass_diffuse.dds"
			texture_normal = "psionic_01_grand_archive_glass_normal.dds"
			texture_specular = "psionic_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshAlphaBlend"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "psionic_01_grand_archive_window_diffuse.dds"
			texture_normal = "psionic_01_grand_archive_window_normal.dds"
			texture_specular = "psionic_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShip"
		}
	}

	pdxmesh = {
		name = "psionic_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/mindwarden_01_grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "psionic_01_dome_diffuse.dds"
			texture_normal = "psionic_01_dome_normal.dds"
			texture_specular = "psionic_01_dome_specular.dds"
			shader = PdxMeshShipDiffuseEmissiveAlpha
		}
	}
	
	pdxmesh = {
		name = "grand_archive_infernal_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/grand_archive_alternate_uvs.mesh"

		animation = { id = "idle"			type = "grand_archive_idle" }

		scale = 5

		meshsettings = {
			name = "arm_down"
			index = 0
			texture_diffuse = "infernal_01_grand_archive_diffuse.dds"
			texture_normal = "infernal_01_grand_archive_normal.dds"
			texture_specular = "infernal_01_grand_archive_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveNoise"
		}

		meshsettings = {
			name = "arm_middle"
			texture_diffuse = "infernal_01_grand_archive_diffuse.dds"
			texture_normal = "infernal_01_grand_archive_normal.dds"
			texture_specular = "infernal_01_grand_archive_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveNoise"
		}

		meshsettings = {
			name = "arm_sphere_down"
			texture_diffuse = "infernal_01_grand_archive_glass_diffuse.dds"
			texture_normal = "infernal_01_grand_archive_glass_normal.dds"
			texture_specular = "infernal_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveNoise"
		}

		meshsettings = {
			name = "arm_sphere_middle"
			texture_diffuse = "infernal_01_grand_archive_glass_diffuse.dds"
			texture_normal = "infernal_01_grand_archive_glass_normal.dds"
			texture_specular = "infernal_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveNoise"
		}

		meshsettings = {
			name = "arm_sphere_up"
			texture_diffuse = "infernal_01_grand_archive_glass_diffuse.dds"
			texture_normal = "infernal_01_grand_archive_glass_normal.dds"
			texture_specular = "infernal_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveNoise"
		}

		meshsettings = {
			name = "arm_up"
			texture_diffuse = "infernal_01_grand_archive_diffuse.dds"
			texture_normal = "infernal_01_grand_archive_normal.dds"
			texture_specular = "infernal_01_grand_archive_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveNoise"
		}

		meshsettings = {
			name = "structure_dome"
			texture_diffuse = "infernal_01_grand_archive_diffuse.dds"
			texture_normal = "infernal_01_grand_archive_normal.dds"
			texture_specular = "infernal_01_grand_archive_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveNoise"
		}

		meshsettings = {
			name = "structure_floor"
			texture_diffuse = "infernal_01_grand_archive_glass_diffuse.dds"
			texture_normal = "infernal_01_grand_archive_glass_normal.dds"
			texture_specular = "infernal_01_grand_archive_glass_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveAlpha"
		}

		meshsettings = {
			name = "structure_inner"
			texture_diffuse = "infernal_01_grand_archive_window_diffuse.dds"
			texture_normal = "infernal_01_grand_archive_window_normal.dds"
			texture_specular = "infernal_01_grand_archive_window_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveNoise"
		}
	}

	pdxmesh = {
		name = "infernal_01_grand_archive_dome_mesh"
		file = "gfx/models/ships/megastructures/grand_archive/mindwarden_01_grand_archive_dome.mesh"
		scale = 5

		meshsettings = {
			texture_diffuse = "infernal_01_dome_diffuse.dds"
			texture_normal = "infernal_01_dome_normal.dds"
			texture_specular = "infernal_01_dome_specular.dds"
			shader = "PdxMeshShipDiffuseEmissiveAlpha"
		}
	}
}
