objectTypes = { pdxmesh = { name = "lithoid_01_cruiser_test_mesh_mesh" file = "gfx/models/ships/lithoid_01/lithoid_01_cruiser_test_mesh.mesh" meshsettings = { name = "lithoid_01_cruiser_test_mesh|g_body|g_bodyShape" index = 0 texture_diffuse = "lithoid_01_crystals_dark_diffuse.dds" texture_normal = "lithoid_01_crystals_dark_normal.dds" texture_specular = "lithoid_01_crystals_dark_specular.dds" shader = "PdxMeshTerra" } meshsettings = { name = "lithoid_01_cruiser_test_mesh|g_body|g_bodyShape" index = 1 texture_diffuse = "lithoid_cruiser_01_diffuse.dds" texture_normal = "lithoid_cruiser_01_normal.dds" texture_specular = "lithoid_cruiser_01_specular.dds" shader = "PdxMeshShip" } } }