objectTypes = {

	pdxmesh = {
		name = "lithoid_connector_1_dist_mesh"
		file = "gfx/models/ships/lithoid_01/effects/lithoid_connector_2.mesh"

		meshsettings = {
			index = 0
			texture_diffuse = "lithoid_connector_7.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "turret_connection_3_mesh"
		file = "gfx/models/ships/lithoid_01/effects/turret_connection.mesh"

		meshsettings = {
			name = "pCylinderShape1"
			index = 0
			texture_diffuse = "lithoid_connector_7.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"	
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "lithoid_lightning_mesh"
		file = "gfx/models/ships/lithoid_01/effects/lithoid_lightning.mesh"

		meshsettings = {
			name = "polySurface20Shape"
			index = 0
			texture_diffuse = "lightning_connector.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"	
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}


	pdxmesh = {
		name = "thruster_curve_2_mesh"
		file = "gfx/models/ships/lithoid_01/effects/thruster_curve_2.mesh"
		animation = { id = "idle"    type = "thruster_curve_2_idle_animation" }

		meshsettings = {
			name = "polySurface1Shape"
			index = 0
			texture_diffuse = "thruster_trail_3.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "lithoid_thruster_lightning_mesh"
		file = "gfx/models/ships/lithoid_01/effects/lithoid_thruster_lightning.mesh"

		meshsettings = {
			index = 0
			texture_diffuse = "lightning_connector.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}

	pdxmesh = {
		name = "lithoid_thruster_sphere_mesh"
		file = "gfx/models/ships/lithoid_01/effects/thruster_sphere.mesh"

		meshsettings = {
			name = "pSphereShape1"
			index = 0
			texture_diffuse = "lithoid_connector_10.dds"
			texture_normal = "nonormal.dds"
			texture_specular = "nospec.dds"
			shader = "PdxMeshColorAlphaAdditiveAnimateUV"
		}
	}
}

