entity = {
	name = "reptilian_01_juggernaut_entity"
	pdxmesh = "reptilian_01_juggernaut_frame_mesh"
 
	default_state = "idle"
	state = { name = "idle"	 animation = "idle" animation_blend_time = 0.25
	#	start_event = { trigger_once = yes sound = { soundeffect = "amb_corvette_hum" } }
	}
	state = { name = "moving"	animation = "idle" animation_blend_time = 0.25
	#	event = { trigger_once = yes sound = { soundeffect = moving_out_corvette } }
	}
	state = { name = "death" animation = "death" animation_blend_time = 0.0 looping = no
		event = { time = 13.2 node = "part1" particle = "juggernaut_explosion_particle" sound = { soundeffect = ship_destroyed } }
	}
 
    scale = 1.0
	game_data = {
		size = 35
		emissive_recolor_crunch = 5.0
	}

	#attach = { part1 = "reptilian_01_juggernaut_core_section_entity" }
}

entity = {
	name = "reptilian_01_juggernaut_core_section_entity"
	pdxmesh = "reptilian_01_juggernaut_mesh"
	
	default_state = "idle"
	state = { name = "idle" animation = "idle"
		event = { time = 0 node = "engine_large_01" particle = "juggernaut_rep_exhaust_idle_l" trigger_once = yes keep_particle = yes }
		event = { time = 0 node = "engine_large_02" particle = "juggernaut_rep_exhaust_idle_l" trigger_once = yes keep_particle = yes }
		event = { time = 0 node = "engine_large_03" particle = "juggernaut_rep_exhaust_idle_l" trigger_once = yes keep_particle = yes }
		
		event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_03" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_04" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }

		event = { trigger_once = yes sound = { soundeffect = juggernaut_reptilian_idle } }
	}
	state = { name = "moving" animation = "idle"
		event = { time = 0 node = "engine_large_01" particle = "juggernaut_rep_exhaust_main_moving_l" trigger_once = yes keep_particle = yes }
		event = { time = 0 node = "engine_large_02" particle = "juggernaut_rep_exhaust_moving_m" trigger_once = yes keep_particle = yes }
		event = { time = 0 node = "engine_large_03" particle = "juggernaut_rep_exhaust_moving_m" trigger_once = yes keep_particle = yes }
	
		event = { time = 0 node = "light_locator_01" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_02" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_03" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		event = { time = 0 node = "light_locator_04" particle = "ship_light_blue_effect" keep_particle = yes trigger_once = yes }
		
		event = { sound = { soundeffect = juggernaut_reptilian_move } }
	}
	state = { name = "death" animation = "death" looping = no 
		event = { time = 1.1 node = "explosion_locator_01" particle = "juggernaut_hull_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 1.8 node = "explosion_locator_02" particle = "juggernaut_hull_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 3.1 node = "explosion_locator_03" particle = "juggernaut_hull_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 4.4 node = "explosion_locator_04" particle = "juggernaut_hull_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 4.7 node = "explosion_locator_05" particle = "juggernaut_hull_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 5.2 node = "explosion_locator_06" particle = "juggernaut_hull_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 6.5 node = "explosion_locator_07" particle = "juggernaut_hull_explosion_effect" keep_particle = yes trigger_once = no }
		event = { time = 6.9 node = "explosion_locator_08" particle = "juggernaut_hull_explosion_effect" keep_particle = yes trigger_once = no }
	
		event = { time = 4.12 node = "big_explosion_locator" particle = "small_2_player_ship_explosion_particle" keep_particle = yes trigger_once = no }
		event = { time = 4.12 node = "big_explosion_locator" particle = "juggernaut_burn_effect" keep_particle = yes trigger_once = no }
	}
	
	game_data = {
		trail_locators = {
			"engine_large_01" = 		{ width = @large_trail_W 	lenght = @large_trail_L   	}
			"engine_large_02" = 		{ width = @large_trail_W 	lenght = @large_trail_L   	}
			"engine_large_03" = 		{ width = @large_trail_W 	lenght = @large_trail_L   	}
		}
	}
}


# ANIMATIONS

animation = {
	name = "reptilian_01_juggernaut_frame_idle_animation"
	file = "reptilian_01_juggernaut_frame_idle.anim"
}

animation = {
	name = "reptilian_01_juggernaut_frame_death_animation"
	file = "reptilian_01_juggernaut_frame_death.anim"
}

animation = {
	name = "reptilian_01_juggernaut_idle_animation"
	file = "reptilian_01_juggernaut_idle.anim"
}

animation = {
	name = "reptilian_01_juggernaut_death_animation"
	file = "reptilian_01_juggernaut_death.anim"
}
